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Ember

Ember build (high levels) Survival/cc/Armor strip

by last updated 4 months ago

30

Ember is a nightmare for light-armored targets. Ember can super-heat the air which opens up surprising crowd-control possibilities.

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1
Fireball
2
Immolation
3
Fire Blast
4
Inferno

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
300
SHIELD
300
SPRINT SPEED
1.1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
125
DAMAGE REDUCTION
29.4%
EFFECTIVE HIT POINTS
725
Guide
0 Comments
EMBER builds
Builds by curtis78

Ember build (high levels) Survival/cc/Armor strip

Survival
Though your main survival will come from other sources like a healing melee, health gate with panzer vulpaphyla, and additional invulnerability and healing with vazarin protective dash and more healing with magus elevate this serves as the icing on the cake.

Decaying dragon Key- Smaller shield pool to fill faster and get a full shield gate
Brief respite- Cast 3 to recover shields during shield gate
Rolling guard- Go invulnerable when shields are broke and cleanse status

Crowd Control
With high range your 4 will hit many enemies stunning them and giving you a high chance to get your energy back (exothermic augment) , also working with your passive to give you additional ability strength.

Armor Strip
With high efficiency you can repeated cast your 4 to accelerate your immolation and 3 at max immolation to strip armor. With a 43m radius on your 3 you will be armor stripping the whole room.

Brief respite- use abilities to recover shield and abuse shield gate

Prime sure footed- Not 100% mandatory will prevent knockdown from enemies, I mainly use because I use weapons with knock back
like kuva Zarr

Primed Flow- Larger energy pool since Embers gameplay revolves around repeatedly casting abilities

Streamline- efficiency to cast 3 and 4

Exothermic- enemies hit by 4 have 15% to drop energy when killed helping you maintain your energy

Rolling guard- Go invulnerable to replenish shields and cleanse status

Fleeting expertise- more efficiency to cast 3 and 4 !!DO NOT UPGRADE PAST RANK 3!! efficiency cap is 175 you will be decreasing your duration with no benefit. If its already maxed from a different build replace natural talent with continuity

auger reach- more range for 4 and more shields from abilities

stretch- more range for 3 and 4

natural talent- utility faster casting faster shield recovery feel free to replace if you want something else

arcane energize- helps with maintaining energy

arcane resistance- no toxin procs I put this here because i did not know what else to use arcane nullify or whatever you want

Pros of this build
Survival with shield gate

Crowd control with high range on 4

Armor strip with high range on 3

Cons of this build
Exothermic on grants 15% energy chance to enemies killed WHILE affected by your 4
Because of low duration your 4 only last 9 seconds if you cant kill the enemies in that time use continuity for and addition 4 seconds making the duration last 13 seconds
sure you could always recast 4 but I feel like its wasting energy