INTRODUCTION
Revenant's Reave ability takes off 8% health from an enemy regardless or armor/shields. This scales with strength and any damage multipliers on the enemy such as [Nezha]'s blazing chakram. Exactly 308% strength or higher is required to remove 100% of an enemies health in one reave, provided they do not have innate damage reduction or resistance (e.g. certain heavy units like nox, acolytes, bosses).
BUILD SPECIFICS
Duration
Low duration is fine since it reduces the overall time spent in reave without needing to end it manually, but higher duration can be good to have to hit more enemies, have debuff last longer and have enemies stay on divine spears longer if you prefer. You can add [Primed Continuity] over [Streamline] or [Augur Reach].
Efficiency
Low efficiency is fine since we have [Primed Flow] with [Equilibrium] and blazing shakram generates tons of health and energy orbs, so generating energy back should be easy. This can be helped along by arcane energize/zenurik if necessary. We use [Streamline] to help reduce the impact of [Blind Rage], but this can be dropped if you are okay with the energy economy.
Range
Decent range with [Stretch] helps reave cover a wider area.
Strength
To hit the 308% strength threshold for 100% reave, we simply use [Blind Rage], R9 [Transient Fortitude], [Umbral Intensify] and either [Power Drift] or [Controlled Slide] in exilus.
Flexible slot
[Natural Talent] can be interchanged for duration, range or [Rolling Guard]
Aura
[Brief Respite] makes each cast of chakram or reave completely reset the shield gate to max.
[Enemy Radar] helps positioning and planning of your ability casts
PLAYSTYLE
- Activate 3 to get knockdown resistance and damage reduction
- Cast 4 near a dense group of enemies (or use grouping before cast)
- Cast 2 onto a speared enemy to let it multiply and spread through the group. Repeat if necessary to cover everyone.
- Reave through the group to one-shot everything!
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