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Nova Prime

Rave Party Speed Nova | High Range Resonator/Quiver

by last updated a month ago

30

Nova Prime wreaks devastation on her enemies using volatile antimatter. Featuring altered mod polarities for greater customization.

143 VOTES
6 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
265
HEALTH
370
SHIELD
370
SPRINT SPEED
1.2
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
135
Damage Reduction
31%
EFFECTIVE HIT POINTS
1,030
Guide
6 Comments
Nova Prime builds
Builds by ninjase

Rave Party Speed Nova | High Range Resonator/Quiver

INTRODUCTION

This is a general Speedva build for maximum speed (enemies move 60% faster), great for speeding up survivals for looting and defense missions. Subsuming resonator shuts off all enemy AI in a wide range so enemies run and shoot faster but do not actually attack you.

Shared polarities with non-helminth tank version: https://overframe.gg/build/230481/nova-prime/speedva-non-helminth-old-school-null-star/
Shared polarities with silence slowva : https://overframe.gg/build/215302/nova-prime/silent-and-still-silence-slowva-perma-stun-crowd-control/

BUILD SPECIFICS

Duration
High duration is necessary to let molecular prime cover as much of the map as possible (89.5m range), have along debuff duration (85s) and giving resonator a long duration (nearly 1 minute)

Efficiency
Positive efficiency is nice since molecular prime costs 100 energy at base and we are not running [Flow]. [Primed Flow] is an alternative option over [Streamline].

Range
High range gives Resonator a [Charm] radius of approximately 30m, which turns off aggressive AI in the whole area. You can also traverse across large distances with wormhole.

Strength
Negative strength is required to maximise the speed up effect. At 10% strength (from [Power Donation] and [Overextended]), enemies are 60% faster.

Helminth
We subsume over 2 because the damage of 2 scales with strength and we are running 10% strength.

Resonator is best in slot since it crowd controls/turns off enemy AI aggression WITHOUT reducing their speed of reaching you (note however, resonator does NOT work on Overguarded enemies). [Conductor] augment is optional but helpful in keeping the resonator from moving around erratically. This is flexible for [Cunning Drift] or [Primed Sure Footed].

Quiver is another great option as it gives you invisibility letting you chill in a bubble and shoot enemies while they run around like crazy.

Arcanes
Energize for energy gain
Second arcane is preference e.g Molt Efficiency for duration, Arcane Consequence for parkour speed

PLAYSTYLE

  1. Cast 4 to prime the map and make enemies 60% faster
  2. Cast resonator to shut off all AI so enemies don't shoot you, and command it around/stay still if using [Conductor] augment
  3. Use 3 to traverse the map
  4. Recast 1 as needed to give some mild damage reduction to health

WEAPONS

Certain weapons have quirks that are inherited by Molecular Primes explosion. This includes 1st generation incarnon weapons such as Devouring Attrition of Phenmor/[Laetum], Devastating Attrition of [Felarx], [Sobek] [Acid Shells].

Here is a quick video demonstration:

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