You can probably use this on Steel Path. I certainly won't stop you. This is more intended for lower-level Defense and other missions where you would like enemies to get over here already so they can die like they're supposed to.
How-to/general gameplay loop:
It's Speedva, now with an extra step. Cast Molecular Prime(your 4) to speed enemies up, and cast Lull(your 2) to put the ones that get too close to sleep.
Keep Null Star(your 1) active as much as possible. Molecular Fission should take care of this on its own, but just in case.
Use Wormhole(your 3) to go fast and make allies go fast. Make sure to aim it properly!
Why this choice/other options:
- Replacing Antimatter Drop with Lull - Antimatter Drop is technically still effective with low power strength or range. However, you don't really need a damaging ability. You'd much rather a way to not die to unattended, maximum-speed enemies. Lull does that extremely well, and, as a bonus, only affects enemies that can actually see you - a plus when you want to kill them.