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Atlas Prime

Infinite Fists of Ore Atlas (0 Forma) | Casual Solo Tank and Loot (non-endurance)

by last updated 21 days ago

00

In bygone ages, mountains were said to house warriors. In this age, the mountain has become the warrior.

105 VOTES
5 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
265
HEALTH
650
SHIELD
555
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
500
Damage Reduction
62.5%
EFFECTIVE HIT POINTS
2,473
Guide
5 Comments
Atlas Prime builds
Builds by ninjase

Infinite Fists of Ore Atlas (0 Forma) | Casual Solo Tank and Loot (non-endurance)

INTRODUCTION

This build is for casual solo farming for resources by punching your way to all the loot, specifically for use in survival missions below level 500ish (i.e. 2-3 hours survival). Above level 500 for endurance, you may need more shield gating and armor strip. Rubble Heap augment allows you to cast landslide for free and boosts landslide damage/speed, while [Path Of Statues] petrifies enemies that walk into where you once slid. This combination allows you to spam landslide infinitely and gain rubble to maintain maximum rubble without even casting petrify. Finally, the addition of [Ore Gaze] can increase the drop rate of additional loot by approximately 60% (which already matches [Nekros] and nearly matches [Khora] drop rates). This means you can collect more loot while smashing the enemies petrified by either [Path Of Statues] or Petrify.

Nourish is an optional subsume over 2 that boosts Landslide damage further with Viral damage, gives you an energy multiplier so you never run out of energy even at 45% efficiency and creates AOE viral procs and stuns whenever you get hit.

Note this build is pretty much only usable in high density maps while solo, eg steel path survival. This is because it can be very hard to build up rubble in low density maps or with other players rerouting spawns.

ALTERNATIVE BUILDS
Shield gate Nourish Variant: https://overframe.gg/build/626279/
SP Endurance variant (for level 500+): https://overframe.gg/build/229083/
Quick Casual Missions/Defense: https://overframe.gg/build/380692/
Non-landslide Ore Gaze looting: https://overframe.gg/build/255850/a

STAT STICK

A crit based stat stick is the best option. Currently, incarnon melee's apply their evolutions to pseudoexalted.
With Magus Aggress or Arcane Avenger, [Magistar] Incarnon with Critical Parallel Perk gives the highest possible damage boost.

Without Magus Aggress or Arcane Avenger, [Ceramic Dagger] has the highest +CC bonus of +30%, giving landslide a base of 35% CC, which goes to 227% at x12 combo, giving red crits, followed by Sibear (+25% CC), Skana (+25% CC) and Nami Solo (+21% CC).

Magistar/Ceramic Dagger Incarnon stat stick: https://overframe.gg/build/498236/

If no incarnon melee, you should use Tenet Agendus, Tenet Exec or Kuva Shildeg. They all use the same identical build: https://overframe.gg/build/227263/tekko-prime/atlas-crit-based-stat-stick/

PLAYSTYLE

  1. Find a group of enemies and cast 3 (petrify), try to petrify as may enemies are possible, then kill them with either landslide or your weapons to generate rubble
  2. Activate Nourish (2) and keep active on cooldown
  3. Once you hit above 1400 rubble, just start spamming 1 (landslide) into every enemy. Enemies that walk through the path you just moved through will be petrified
  4. Occasionally petrify any large groups of non-petrified enemies for more loot

BUILD SPECIFICS

Duration
Positive duration gives a long petrify duration of over 20s and a decent duration if you run Nourish or Eclipse in helminth.

Efficiency
Minimum efficiency can be used in this build since [Ore Gaze] produces loot and increases the likelihood of energy orbs dropping, which combined with Nourish or Arcane Energize will ensure you stay at full energy after every couple of kills. Landslide also becomes free to cast at max rubble, and [Path Of Statues] petrifies enemies so you may not even need to spend energy to cast petrify. This means you only need to refresh Nourish every half minute and occasionally cast Petrify when you have good enemy density or for crowd control. If you end up dropping Ore Gaze AND Path of Statues for a non-survival mission, you will need more efficiency by either swapping blind rage for transient fortitude, or adding streamline/[Fleeting Expertise].

Range
Range is important for increasing the range and AOE radius of landslide to allow you to 'nuke' rooms as well as the cone length of petrify. Range also affects the 'viral retaliation' radius of Nourish. You could add even more range if preferred with [Augur Reach] e.g. drop [Path Of Statues].

Strength
Strength is important for both landslide damage and petrify loot drop chance. At 250% strength, you have approximately a 63% drop chance from [Ore Gaze], exceeding both [Khora] and [Nekros]. This can be further boosted to 100% by adding more strength mods or using Madurai + Nidus specter.

Flexible Options
Augments - [Path Of Statues] and [Ore Gaze] are of course both flexible, depending on if you want to farm for loot and if you don't mind casting petrify a lot. These can be dropped for any of the flexible options below:

  • Adaptation - helps with passive tankiness combined with 1500 armor provided by rubble. Use this if you like to be a bit more casual and are not doing endurance.
  • Archon Flow - when combined with cold modded onto the statstick, this can help generate a large energy orb (50 energy) once every 10s
  • Rolling guard - used for status cleanse and shield gating.

Aura

  • Steel charge - used in this case mainly for mod capacity, only providing a small ~5% boost to landslide damage
  • Growing power - can be used to further boost Ore Gaze
  • Enemy radar - great for repositioning and targeting highest enemy density for optimum petrify

Exilus
Totally flexible slot:
Cunning drift - extra range for Landslide
Vigilante pursuit - for extra radar to plan your petrify
Power drift - to squeeze more loot drop chance

Arcane

  • Energize - good to sustain the negative efficiency and still spam petrify if you want
  • Augmented - boosts landslide damage, energy multiplier from nourish and loot chance
  • Avenger - essential to provide flat crit chance to Landslides low base chance, for a crit-based stat stick

Archon Shards
Two cast speed shards are basically mandatory for Petrify cast speed
Three Azure energy max can help replace [Primed Flow] slot or Three Crimson strength shards to help increase loot chance.

HELMINTH

Nourish gives a viral damage boost to Landslide, multiplies energy gained and creates AOE viral procs/stun on getting hit.
Wrathful Advance gives the highest possible DPS boost outside of armor strip by forcing red crits.

Other good options are:

  • Pillage - regenerate shields and strip armor.
  • Resonator - for great crowd control, meaning you don't have to worry about dying in between punches
  • Silence - decent passive crowd control and prevents special abilities of enemies including acolytes

COMPANION

Use [Helios] with [Deconstructor] and [Vicious Bond].
[Vicious Bond] allows [Deconstructor] to strip 15% armor every hit, and Atlas Landslide causes this effect to spread within 9m, to all enemies hit by landslide.
Helios: https://overframe.gg/build/542050/helios-prime/helios-prime-aoe-armor-strip-passive-shield-gating/
Deconstructor: https://overframe.gg/build/541560/deconstructor-prime/deconstructor-vicious-bond-armor-strip-dps/