Navigation

Account

Social

Tenet Arca Plasmor

Galvanized Anti-Corpus Plasmor (66% Crit/81.6% SC) [530k AVG Hit]

by last updated 3 years ago

1640

Custom variant of a Corpus classic. Staggering blasts now ricochet and have greater range at the cost of a slower fire and reload speed. Surviving enemies are consumed with radiation.

3 VOTES
0 COMMENTS

ITEM RANK

34

68 / 68

APPLY CONDITIONALS

KUVA ELEMENT

ACCURACY
9.1
CRITICAL CHANCE
22%
CRITICAL MULTIPLIER
2.0x
FIRE RATE
1.00
MAGAZINE
10 / 40
NOISE
ALARMING
RELOAD
3.0
RIVEN DISPOSITION
0.55
STATUS CHANCE
34%
TRIGGER
SEMI
DAMAGE
☢ RADIATION (🔥 + ⚡)
760.0
⚡ ELECTRICITY
456.0
TOTAL Damage
1,216.0
AVERAGE HIT
1,483.5
BURST DPS
1,483.5
SUSTAINED DPS
1,141.2
Guide
0 Comments
Tenet Arca Plasmor builds
Builds by IbnBattutaEG

Galvanized Anti-Corpus Plasmor (66% Crit/81.6% SC) [530k AVG Hit]

Most people have Slash/Heat/Viral Melee Weapons and we know that they're just broken and work well against both Grineer and Infested, literally melting everything in Steel Path, Arbitration, and ESO but when it comes to Corpus and Machinery, we start to see Melee Weapons lacking.

So instead of swapping weapons every single time, I just made a Primary Weapon that wouldn't require you to change weapons/warframes before every single mission despite tiles-set, and that when this Galvanized Anti-Corpus Plasmor comes into the picture.

This Plasmor of mine has 60% Electricity to boost both Magnetic and Radiation damage which enable it to [Reach] 500k+ damage against Corpus type enemies, adding Toxin to the mix which is effective against them and [Toxic Barrage] can be changed tho to "Primed Corpus Bane" if you'd prefer the extra damage with losing some Status Chance in the process, also, you can change [Toxic Barrage] to [Shotgun Savvy] but tbh, I've no idea how this increase it's damage to 800k+ but I'd prefer having the status procs almost every time rather than pure critical damage ignoring extra damage to shields, the toxin that bypass shield, and more.