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Trinity Prime

Trinity All Purpose Build 2021 + guide

by last updated 2 years ago

50

Become the bastion that defends allies using powerful healing abilities with Trinity Prime. Featuring altered mod polarities for greater customization.

67 VOTES
5 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
370
SHIELD
555
SPRINT SPEED
1.1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
135
Damage Reduction
31%
EFFECTIVE HIT POINTS
1,277
Guide
5 Comments
Trinity Prime builds
Builds by Echy

Trinity All Purpose Build 2021 + guide

Edit:
11/09/2021 Added the Helminth section to the guide. Added the different configurations section to the guide. Added an extra explanation to the Aura forma investment. Added Dead Eye mod as an aura mod slot option for Eidolon hunting since it's better than Rifle Amp if you're using a sniper to take down limbs.
18/11/2021 New [Trinity] augment got released, called Champion's Blessing which gives up to 350% critical chance for both primary and secondary weapons!!
20/11/2021 I realized I never mentioned anywhere in this guide that your 3rd ability Link if connected to an enemy transfers all status effects applied on you onto the enemy, this also means that any knockdowns/cc applied to you will also be transferred onto the enemy essentially giving you a free Primed Sure Footed. Think of this ability as something like Nidus Parasitic Link.

  • CHAMPIONS BLESSING EXPLANATION

The way this mod works is that you need to heal health bars with your 4th ability which is what makes it tricky. Still the duration of the buff is increasable with duration mods and it's refreshable while stacking up the critical chance on every cast. Aka if you cast your 4th ability once and you get a 30% crit chance buff, you can cast it again whenever you want to add more up until the cap of 350%.

This critical chance is added into the calculation of your other crit chance mods on your weapons so you will be pretty disappointed with the diminishing returns but it still allows you to get red crits (200%+cc) with weapons that have 35%+ base crit chance. And it's not only about red crits, this mod will allow you to do orange or yellow crits with certain weapons which was previously impossible on [Trinity] significantly boosting your dps.

All you need to do is have a target to heal as well as manage the buff timer of the augment mod, because once that buff runs out you will need to start stacking up all over, so keep refreshing it!

I made a build for it which is fairly similar to this current build, I kept Abating Link because I think the mod is still amazing, so I tried my best to fit in the best of both worlds. Basically I dropped Primed Continuity for Champion's Blessing, this was the only mod I could think of dropping, yes the loss of duration does hurt our build but not as much as you think. All you will need to do is pay more attention into upkeeping your Link, Blessing and now augment cc buffs.
I also had to drop Power Donation because a maxed out Combat Discipline is somewhat appreciated, being able to deal damage to your own hp bar will allow you to be able to heal yourself back up with Blessing and then get a good crit buff from the augment (1% restored hp = 1% critical chance).
This aura also justifies our usage of Arcane Avenger which gives us an extra FLAT +45% crit chance when we are damaged. This added crit chance allows for even more crits aka even more dps turning this support frame into an unkillable killing machine. I had to drop Arcane Guardian for it tho so take care because your armor values are low and you'll be strictly relying on survivability from the damage reduction you gain from Link and Blessing.

In order to fit this new build we would need to change the current Madurai polarity to a Zenurik polarity for the augment mod, as well as change the current Madurai polarity of the aura slot to Vazarin to fit the new aura (not needed if you invested an Aura forma). This would be an extra investment of 2 formas + you'd need to run a rank 4 (out of 5) Cunning Drift in order to fit, we still want to run this mod since it gives us extra range for our EV to replenish energy and for our Link to link to enemy targets.

But even with all these changes this will not be enough to quickly stack up the critical chance buff from the augment mod so in order to do that I recommend you subsume [Nyx]'s Mind Control ability instead of your 1st skill so that you can use your 4th Blessing to heal that enemy targeted that you damaged prior to the Mind Control without killing. This and also using Specters or having ally teammates helps out, I'm not sure if it works but the On Call crewmates from lvl 9 railjack gives you a free specter summon every 10 minutes that lasts 3 minutes allowing you to have a free healing dummy.

I won't update my current build yet with this one because I would like to know your guys opinion on using this mod and if you'd actually like it and it's usage conditions or not, please leave a comment if you'd like me to update the webpage (if this does happen I'll still leave the old build as a screenshot in the build description in case anyone is interested in that). Here's the screenshot of the new build:

Also here's a quick guide and showcase by a good and informative Warframe youtube content creator:
https://www.youtube.com/watch?v=R4U45b3C87U
PS: You don't need to use the weapons that he showcases in his video, he just found some niche use for certain weapons that would fit [Trinity] with this new augment mod release, feel free to use any weapon you want because you're getting a free 350% cc buff on it!

Here's another video of a meme Warframe youtube content creator showcasing you how to use this augment with [Nyx]'s Mind Control as well as the power of current mainstream weapons with this crit buff such as Kuva Bramma and Tennet Envoy :
https://www.youtube.com/watch?v=EtthMyYwWDM
PS: I would still use Combat Discipline combined with Arcane Avenger in order to have that extra +45% flat crit chance.

  • BUILD EXPLANATION

I made this build because there was way too many builds for different content but I realized that you can just combine them and use them for all content. BUT if you do not wish to play [Trinity] in general gameplay that much but would rather use her more for just Eidolons or Elite [Sanctuary] Onslaught I made three new builds that share the same forma polarities with eachother so that you can fit all of those builds and specialize your Trinity into three configurations. You can check them out here:

So first of all ignore her 1st ability, it's useless.

There are plenty of Helminth options for [Trinity] instead of her 1st ability. In general gameplay you could use Warcry from [Valkyr] or Elemental Ward from [Chroma] for the extra utility they bring to you and your teammates, for Eidolons you could use [Rhino]'s Roar for the damage buff, [Protea]'s Dispensary for energy orbs or [Mirage]'s Eclipse for the better damage buff but you'd need to tweak your in game graphic settings, for Elite [Sanctuary] Onslaught you could use Pillage or Fire Blast for some extra armor strip so your teammates have an easier time killing mobs.

Secondly this build has a high energy consumption so you want to run Arcane Energize and know how to rotate properly between your skills.

Mod explanation:
-ability duration: [Narrow Minded], [Primed Continuity]. (duration is always important on Trinity as it lets her be able to have her damage reduction up longer from her 3rd and 4th abilities)
-ability efficiency: negative because of [Blind Rage]. (ability efficiency is not needed with [Trinity] because you have such high duration on your 3rd and 4th ability that you won't be spamming her abilities but instead keeping them up or situationally casting them, in order to combat low ability efficiency we run [Primed Flow] for increased energy capacity and Arcane Energize for extra energy gain on energy orb pick up, you can also run Zenurik class focus school, or pizzas)
-ability range: [Cunning Drift], [Stretch]. (you want range to be at a decent amount so that you can share energy to your allies instead of wasting your 2nd ability)
-ability strength: [Umbral Intensify], [Blind Rage] and negative from [Power Donation]. (the reason why you want high ability strength is because of the amount of energy you get from your 2nd ability and the amount of healing you get from your 4th ability)

Augment mod explanation:
[Abating Link] is what makes [Trinity] good, it removes armor from 3 enemies that you link to, if you have 223% ability strength(simple math Abating Link reduces armor by 45% times that with 223% ability strength and you get 100.35% armor reduction) you will be removing 100% of enemy armor. You can't link to an Eidolon but for general gameplay this mod is great. Because of the hard cap of 3 enemies linked it's not so great for horde modes but still useful in taking down strong enemies.

Build explanation:
We are trying to be able to play this build in Eidolon hunts, Elite [Sanctuary] Onslaught and general gameplay.

For Eidolons you want to keep your teammates and lures alive which you will be able to do so with the high Duration. These days Eidolons are pretty easy to kill so you won't have a problem with that.

For Elite [Sanctuary] Onslaught you want to keep your teammates filled with energy, that's where we play around ability strength and ability range. Strength to increase the energy gain, range to increase the range of the energy spread.

For general gameplay we play around Abating Link, with this build you will be insanely tanky and the mobs will have no armor so you can go full viral+heat/electric/slash builds on your weapons and melt them.

Gameplay:

You spawn and you get yourself up to 78 energy, the cost of your 2nd ability. In order to get yourself up to 78 energy you will need to either cast down a pizza, collect a energy orb or use your Void Dash if running Zenurik class focus school. Once at 78 energy you cast your 2nd ability on the first target you see and you instantly kill the target so you gain the energy instantly rather than over time by pulses. This will give you 256 energy instantly which will allow you to recast your 2nd ability on another target and cast your 3rd Link ability. Link will make you tanky and it will make the mobs squishy so that you can kill your 2nd ability targeted enemy faster to recharge your energy faster. Now that you've done that rotation, you can cast your 2nd ability on another target and cast your 4th ultimate ability to give a full health/shield recharge to all your teammate and yourself and a 75% damage reduction buff that lasts for 25 seconds. Now you just rotate between what you just did and you can easily keep yourself at above 78 energy.

Aura mod slot:

The best mod for this build that I saw fit was [Power Donation]. Because it gives +18 to my mod capacity while allowing me to go back to 223% ability strength which is enough for [Abating Link] to strip 100% armor. Your teammates will also love you for using this mod since it will give them ability strength, you are playing a support warframe anyway.

You could use an Aura forma if you want to play around some other auras, BUT that would require you to also spend an extra Umbral Forma since these auras don't give as much mod capacity as Power Donation does, so with that in mind, here's some aura examples:
-[Corrosive Projection] (for Eidolon hunting, removes a % of their armor but not really necessary since their weak spots die these days easily anyways, also it's a waste of slot for general gameplay if you're running Abating Link to remove armor on regular mobs)
-Energy Siphon (since you have at the start of your rotation a problem with energy)
-[Physique] (for the extra 90hp since that 90hp will turn into more from all the damage reduction you will have, effectively giving you higher EHP)
-Rifle Amp (for Sniper damage for Eidolon hunting)
-Dead Eye (for even MORE Sniper damage for Eidolon hunting)
-[Steel Charge] (if you're a melee enjoyer even after the nerfs for extra melee weapon damage so that you can kill your 2nd ability targeted enemies faster to instantly recharge your energy, it also gives +18 to the mod capacity just like Power Donation does).

Recommended class focus schools are:

-Zenurik: for the energy regeneration so that you are able to do your ability rotation in the beginning
-Madurai: for the raw damage and the Madurai Void Strike stacks which are best for Eidolon hunting and taking down their shields
-Naramon: if you're a melee weapon enjoyer so that you can make low combo duration builds and not worry about losing all your combo count
-Vazarin: If you really want that extra range on your 4th ability, but I wouldn't recommend since 50 meters is fine enough (affinity range)
-Unairu: for the Unairu [Wisp] for Eidolon hunting in case the parties dps isn't running it for some reason.

Arcanes:

Energize for energy, [Guardian] for tankiness and Nullifier for Eidolons to resist the magnetic status effect so that you don't get all of your energy sucked out of you.