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Wisp

πŸ’ŽπŸ’ŽπŸ’Ž End-Game | All Purpose CONFIG AπŸ’ŽπŸ’ŽπŸ’Ž

by β€” last updated 3 months ago

40

Elemental and elusive, Wisp is both guardian and gateway.

27 VOTES
1 COMMENT
1
Reservoirs
2
Wil-O-Wisp
3
Breach Surge
4
Sol Gate

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
300
HEALTH
300
SHIELD
225
SPRINT SPEED
1.2
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
175
DAMAGE REDUCTION
36.8%
EFFECTIVE HIT POINTS
700
Guide
1 Comment
WISP builds
Builds by Aprox

πŸ’ŽπŸ’ŽπŸ’Ž End-Game | All Purpose CONFIG AπŸ’ŽπŸ’ŽπŸ’Ž

πŸŽ“ INFO FOR THE BOYS!

If you have Energy Management problems, can swap Arcane Barrier for Arcane Energize.
Arcane Guardian can also be replaced with Arcane Eruption for more CC if you find a need for it.

  • Brief Respite helps regenerate shields much faster - taking better advantage of shield gating mechanic when casting.
    So you're basically unkillable as long as you have energy!
  • Using Transient Fortitude over Blind Rage to preserve efficiency making it ease to abuse invulnerability from Wil-O-Wisp.

GOOD TIPS:

  • Use Decaying Dragon Key (-75% Shields) to abuse shield gating.
  • Helminth replace Sol Gate (ability 4) with:
    • Nova's Null Star (70% Damage Reduction)
    • Rhino's Roar (92% Bonus Damage)
  • Use a Wisp specter to set up a nest of buffs on endless missions
    by making it sit at the objective. It will cast its Reservoirs almost right away.

Abilities:

  • PASSIVE:
    Wisp and Companion are completely cloaked while airborne. The cloak does not wear off immediately after landing, allowing Wisp to constantly remain invisible.

    Invisibility is not affected by Melee weapon strikes.
    Firing a weapon (even a silent one) reveals Wisp, but the cloaking is reactivated briefly after you stop shooting.
    While invisible, Wisp visually glows and emits energy color particles.

  • Reservoirs:
    Summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. (Scales from power Strength)

    Vitality - increases maximum Health by 300 and restores 30 health per second.
    Haste - increases movement speed and melee attack speed by 20% and fire rate by 30%.
    Shock - electrical charge that zaps up to 5 enemies within 15 meters with chain lightning.

  • Wil-O-Wisp:
    Cast forward a spectral image of Wisp to confuse and distract enemies. Reactivate to travel to its position.

    Hold to have the image travel faster and teleport to its position on release.
    (Wisp is invisible while this skill is active)

  • Breach Surge:
    Enemies in direct line of sight and within range are blinded for 7 / 9 / 12 / 16 seconds

    When struck weapons and abilities, affected enemies have a 10% chance to release a surge spark that seeks the heads of nearby enemies, dealing Radiation damage with a 20% status chance and inherits a damage multiplier of 1 / 1.25 / 1.6 / 2 received by the source enemy to inflict on the new target.

  • Sol Gate:
    Wisp summons a beam of 40 meters that possesses infinite Punch Through against enemy bodies and inflicts 1,000 / 1,100 / 1,250 / 1,500 Heat and Radiation damage per 0.5 seconds

    A.K.A. GARBAGE
    Replace this with absolutely any helminth ability to become stronger.

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