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Yareli

Kawaii Satsujinsha Desu~

by last updated a year ago

50

The waverider can unleash a flood of destruction on the battlefield. Yareli’s aqueous attacks deal high damage. Surf’s up. Enemies down.

22 VOTES
1 COMMENT

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
300
HEALTH
370
SHIELD
555
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
105
Damage Reduction
25.9%
EFFECTIVE HIT POINTS
1,240
Guide
1 Comment
Yareli builds
Builds by THeMooN85

Kawaii Satsujinsha Desu~

Hello there,

Introduction:

She may look like a child, act like a child... but would a child be capable of mass murder and depopulation of entire planets? You have to answer this question yourself...

Playstyle:

No Merulina, oh noes, how do I survive without damage reduction?
Welp... just don't stand in one place. That's the key. You should never stay in one place in this game. Plus with [Yareli] you got bonus Critical Chance for moving. So... move.

Anyway. In this build I replaced [Yareli]'s hoverboard with Gloom, so you can control an entire room full of enemies, slowing them so hard, that they can almost can't move... but you still should move.

  • Start the mission by enabling Gloom, this should keep your enemies slowed and you alive.
  • Cast Sea Snares, to completely immobilize some enemies, use this skill to extreme crowd control the room. They also act as human shields.
  • Try to always have Aquablades active, thanks to its augment, you can amplify their damage and throw them.
  • Cast Riptide whenever you see a group of enemies. Drag them, kill them.

Your [Yareli] is kind of a caster, you alternately cast an ability, try to combine them, use Riptide on enemies caught by Sea Snares, throw Aquablades on them, shoot them out or slice & dice until it's done.

Remember, that with Molt Augmented you gain up to 60% more Strength, that means that you would want to re-cast Gloom to receive Slow Cap later in the mission.

Attributes & Abilities:

I tried to balance between untouched Duration and Efficiency, to get somehow neutral Efficiency for the entire build.

You shouldn't have any major problems with maintaining the Energy Pool, which is really big for [Yareli], and there are a lot of ways to get Energy.

I paid special attention to Strength and Range to increase the damage dealt and do it in the largest possible radius.

Do I need any particular survivability here? No, because I wouldn't choose [Yareli] for missions longer than an hour anyway. Why? For a simple reason... if I wanted to stay on a mission longer, I would just choose Warframe, which is much better for this kind of fun.

Don't be a masochist, don't tell yourself that you can do a level cap with anything. Just don't. Play for fun, not to prove anything to anyone.

Aura Slot:

Suggested Aura Forma, so that it can be changed, when needed.

  • Brief Respite - Grants Shields equal to a % of Energy spent while Overshields are inactive.
  • Combat Discipline - Allies gain Health on kill. Aura bearer loses Health on kill. WARNING: this Aura can kill bearer.
  • Corrosive Projection - Reduces enemy armor.
  • Enemy Radar - Pinpoints enemy locations on mini-map.
  • Energy Siphon - Provides constant Energy regeneration.
  • Growing Power - Increases Ability Strength after Status proc.
  • Holster Amp - Increases weapon damage on weapon swap.
  • Loot Detector - Displays location of containers and resources on mini-map and makes modifications visible through walls.
  • Mecha Empowered - Increases damage against marked enemies.
  • Sprint Boost - Increases sprinting speed.
  • Steel Charge - Increases melee weapon damage. The aura can potentially provide a total of 18 points, compared to most auras that provide 14.
  • Swift Momentum - Increases Melee Combo Duration.

Exilus Slot:

Must be unlocked with an Exilus Adapter.

  • NONE - if there is no such need, then there is no point in unlocking the slot.
  • Cunning Drift - Increases slide, reduces friction and increases Ability Range.
  • Handspring - Speeds up a Warframe's knock-down recovery rate.
  • Pain Threshold - Increases the stagger recovery of your Warframe.
  • Power Drift - Increases Ability Strength and grants a chance to resist knockdown.
  • Rush - Increases the speed at which a Warframe moves while sprinting.
  • Speed Drift - Increases sprint speed and casting speed.
  • (Primed) Sure Footed - Increases a Warframe's chance to resist knockdown.
    Primed version is exclusive to the Daily Tribute system. It will become available at first at day 400. TAKE IT!!!
  • Vigilante Pursuit - Displays all enemies within its radius with red markers on the mini-map.

Warframe Arcane Enhancements:

  • Arcane Aegis - On Shield Damaged, 3% chance for +30% Shield Recharge for 12s.
  • Arcane Arachne - On Wall Latch, +150% Damage for 30s.
  • Arcane Avenger - On Damaged, 21% chance for +45% Critical Chance for 12s.
  • Arcane Deflection - Passive, +102% chance to resist a Slash Damage effect.
  • Arcane Energize - On Energy Pickup, 60% chance to replenish 150 Energy to self and allies within 15m. 15s cooldown.
  • Arcane Eruption - On Energy Pickup, 100% chance to Knockdown nearby enemies.
  • Arcane Fury - On Critical Hit, 60% chance for +180% Melee Damage to Melee Weapons for 18s.
  • Arcane Nullifier - Passive, +102% chance to resist a Magnetic Damage effect.
  • Arcane Pistoleer - On Pistol Headshot Kill, 60% chance for +102% Ammo Efficiency for 12s.
  • Arcane Resistance - Passive, +102% chance to resist a Toxin Damage effect.
  • Arcane Strike - On Hit, 15% chance for +60% Attack Speed to Melee Weapons for 18s.
  • Arcane Victory - On Headshot Kill, 75% chance for +3% Health Regeneration/s for 9s.
  • Theorem Demulcent - Standing in a zone created by a Residual Arcane increases weapon damage by 12%/s stacking up to 15x. The effect persists for 20s upon leaving the zone.
  • Molt Augmented - On Kill, +0.24% Ability Strength. Stacks up to 250x.
  • Molt Efficiency - While Shields are Active, Gain 6% Ability Duration per second, up to a maximum of 36%.
  • Molt Reconstruct - Heal yourself and your allies within Affinity Range 6 Health for each Energy point spent on the initial casting cost of abilities.
  • Molt Vigor - On Operator Ability, 45% Ability Strength on next Warframe Ability Cast.

Archon Shards:

  • Crimson Archon Shards (RED):
    +25% (+37.5%) Melee Critical Damage
    +25% (+37.5%) Primary Status Chance
    +25% (+37.5%) Secondary Critical Chance
    +10% (+15%) Ability Strength
    +10% (+15%) Ability Duration
  • Amber Archon Shards (YELLOW):
    +30% (+45%) Maximum Energy is filled on Spawn
    +50% (+75%) Effectiveness on Energy Orbs
    +25% (+37.5%) Casting Speed
  • Azure Archon Shards (BLUE):
    +50 (+75) Energy Max

Focus School:

  • Madurai:
    Power Transfer - 50% Casting Speed on switching to Warframe.
    Sling Strength - Switching to Warframe after a Chained Sling adds 40% Ability Strength for 20s.
  • Vazarin:
    Void Snare - Ability launches a projectile that spins up a vortex trap on impact, or tap 2 again to detonate in-flight. Trap lasts 8s.
    Protective Sling - Allies touched by Void Sling are granted immunity from damage for 5s and healed 60% over 5s for 10 energy cost.
  • Naramon:
    Power Spike - Melee Combo Counter now decays while out of combat by 5 every few seconds, instead of depleting completely.
  • Unairu:
    Poise - Gain immunity to slow, stagger, and knockdown effects for 40s after transferring between Operator or Warframe.
    Magnetic Flare - Use your first Ability to create a 8m radius field that lasts for 30s and disables the shields of any enemy that enters it.
    Caustic Strike - Second Ability launches an energy bomb that explodes with a 8m radius, stripping 100% of enemy armor. Tap 2 again to detonate in-flight.
  • Zenurik:
    Energy Pulse - Energy pickups grant 50 % additional energy over 5s.
    Wellspring - First Ability creates a well of energy for 8s. Allies passing through the well gain 5 Energy/s for 30s. Use your first Ability inside a Wellspring to increase its size, boost its duration by 20s, and grant 20% Ability Strength to those inside.
    Temporal Drag - Second Ability emits a radial burst, slowing any enemy it touches by 80% for 10s.

Helminth Subsumable Abilities:

  • Infested Mobility - Increase your parkour velocity.
  • Rebuild Shields - Instantly restore your shields.
  • Energized Munitions - Imbue your weapons with ammo efficiency.
  • Hideous Resistance - Grant yourself immunity to Status effects.
  • Sickening Pulse - Emit a pulse that adds stacks to Status Effects already afflicting enemies, except Bleed, Heat, and Toxin effects which are duplicated with fresh timers.
  • Silence - with augment Savage Silence, Damage Debuff, Disable Enemy Abilities, Stealth.
  • Sentient Wrath - Crowd Control, Damage Debuff.
  • Elemental Ward - Support.
  • Fire Blast - Crowd Control, Armor Strip, Healing.
  • Spectrorage - with augment Spectrosiphon, Crowd Control, Energy Restore.
  • Thermal Sunder - Crowd Control, Nuking, Damage Buff.
  • Nourish - Crowd Control, Damage Buff, Energy Restore.
  • Pillage - Defense Strip, Shield Restore, Status Cleanse.
  • Ensnare - Crowd Control.
  • Shooting Gallery - with augment Muzzle Flash, Damage Buff, Crowd Control.
  • Eclipse - with augment Total Eclipse, Damage Buff, Damage Reduction.
  • Terrify - with augment Creeping Terrify, Armor Strip, Crowd Control.
  • Fire Walker - Movement Speed, Status Cleanse.
  • Larva - with augment Larva Burst, Crowd Control, Damage.
  • Null Star - with augment Neutron Star, Damage Reduction, Damage.
  • Resonator - Damage, Crowd Control.
  • Dispensary - Healing, Energy Restore, Ammunition Restore.
  • Reave - Healing, Shield Restore, Invulnerability.
  • Roar - Damage Buff.
  • Molt - with augment Regenerative Molt, Crowd Control, Healing, Damage.
  • Gloom - Crowd Control, Healing.
  • Tharros Strike - Crowd Control, Defense Strip, Healing.
  • Warcry - with augment Eternal War, Attack Speed Buff, Crowd Control.
  • Lycath's Hunt - Healing, Energy Restore.
  • Breach Surge - Damage, Crowd Control.
  • Defy - Invulnerability, Armor Bonus, Status Cleanse.
  • Xata's Whisper - Damage Buff, Bullet Atractor.
  • Airburst - Crowd Control.

Loadout:

  • Weapons - use whatever you want/like, build your Kompressa as Primer/Status Sprayer.
  • Amp - chosen Amp parts and Arcanes.
  • Operator - chosen Arcanes.
  • Companion : Your devoted servant - kavat that will serve you in many ways,

Summary:

After many requests, buffs, shed tears, [Yareli] became... playable and even to the point that she has her supporters, I still think she was treated with neglect, but now at least she's good for anything and can make some people happy from playing her.

Don't let her childish appearance fool you... she's a killing machine like any Warframe.

Simps also have no reason to worry, if you want you can fap to her, from her description on the wiki it is clear that she is only young in body 😜

Enjoy!
THeMooN85