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Catchmoon

Catchmoon (Secondary): Raw Damage

by last updated 2 years ago

70

Secondary: Fires a wide-radius plasma energy projectile with a very short half-life. Primary: Automatic trigger, faster fire rate and smaller projectiles.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ACCURACY
5.9
CRITICAL CHANCE
0%
CRITICAL MULTIPLIER
-
FIRE RATE
1.00
MAGAZINE
1 / 70
NOISE
ALARMING
RELOAD
3.0
RIVEN DISPOSITION
0.60
STATUS CHANCE
0%
TRIGGER
SEMI
DAMAGE
 IMPACT
89.0
🔥 HEAT
167.0
TOTAL Damage
256.0
AVERAGE HIT
256.0
BURST DPS
256.0
SUSTAINED DPS
64.0

GRIP

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Catchmoon builds
Builds by The-Simulacrum-Warriors

Catchmoon (Secondary): Raw Damage

Build by Dragazer

If you like this build, give it a ⭐ to help out!

Notes

You can swap the combined elements to form Corrosive, Radiation, Viral, etc.
When running an element like Radiation, where Primed Heated Charge is a part of the combined element, Primed Expel or Magnum Force will be your best 8th-slot Mod.
Polarity plan issues force us to use a 60/60 mod to fit this build in with the other options.

Substitutes

You can run any Pax Arcane you want.

Anything else?

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