Yareli Gameplay Guide
[Yareli] combines crowd control with offensive and defensive abilities to disrupt enemies while constantly repositioning herself into optimal vantage points. She shines in unfettered environments where she can make use of her unique movement style but she also has the ability to lock down small rooms and hallways. Her passive can cover weaknesses that she may have against enemies with crowd control immunity by using a strong Secondary weapon that scales with critical hits.
⚠️ CAUTION ⚠️
This Warframe is still under review by the developers and may receive changes to various aspects of their loadout. This means that some builds have inherent volatility and polarity plans should be used at your own discretion. Utilize cheaper substitute mods if you're not confident but want to try the build.
📝 Build Overview 📝
This build combines [Yareli]'s fluid movement when using Merulina along with an ability that grants overwhelming crowd control. Subsumed abilities are used to completely cripple enemies even further.
🔢 Helminth Options 🔢
Sea Snares are too weak in this build to compete with the other three options.
Gloom is one of the strongest crowd control abilities in the game but requires a specific stat spread and some way of stunning enemies. The stun is elongated from a few seconds to over a minute.
Breach Surge has small crowd control effects in the form of temporarily blinding enemies but it grants massive damage potential from the spark propagation.
Roar, Nourish, and other buffs are also useful on this build as they can buff not only yourself but your allies. Some abilities like Eclipse may require an augment to affect others.
Other abilities are decent but provide a lot of redundancy due to the existence of operator mode and the previously mentioned abilities.
📊 Ability Stats 📊
Strength and Range are the primary stats on this build as it looks to crowd control enemies and dispatch them quickly with high damage. Duration is slightly boosted to increase our energy economy but this comes at the cost of some Efficiency.
Helminth Invigorations, Arbitration Buffs, Ally Abilities, Arcanes, and other external stat boosts can save you multiple mod slots but may rely on specific team compositions, loadouts, or sheer luck. Plan around these situations and modify your loadout to hit desired ability stat breakpoints.
⏲️ Duration ⏲️
Duration is slightly increased to allow various crowd control abilities to have a more standardized upkeep. It should be tweaked in either direction depending on which subsumed ability is chosen.
⛽ Efficiency ⛽
Efficiency is lowered by [Blind Rage] but raised back up by [Streamline]. Many abilities should still have a normalized energy economy but if you're having issues you may have to drop Blind Rage. This creates other issues that are explained in the Strength section.
📏 Range 📏
Range is boosted by several mods to allow crowd control abilities to be useful in larger areas. Augur Reach can be added over a flex mod on larger tilesets.
💪 Strength 💪
Strength is kept at a very specific breakpoint on this build. Gloom requires 272% Strength to maximize its slow and many build decisions are made around this breakpoint. There are many ways to go above and beyond this specific Strength number but most require tools that are outside of this singular frame.
↔️ Alternate Playstyles ↔️
Most builds utilize tools that can be swapped out to serve the same purpose albeit in a different manner. The following suggestions are an outline and aren't exhaustive.
🔧 Mods 🔧
- Growing Power is necessary to hit the Strength breakpoint. Only replace it if you have other means of increasing Strength.
- [Power Drift] is also necessary for the breakpoint and should only be replaced in the same situations as Growing Power or other Strength mods.
- Streamline is a flex mod if you have great energy recovery or support from another frame.
- [Rolling Guard] may be necessary against high level enemies. Damage reduction and raw health doesn't scale as well as shield gating and invincibility and your crowd control abilities may not be good enough with high enemy density. Replace a flex mod as you see fit.
- Augments for subsumed abilities can easily be fit in and there's room for mods that increase your quality of life.
⚙️ Arcanes ⚙️
Arcane Energize synergizes with [Primed Flow] and keeps your energy topped off. It can be replaced if you have other strong forms of energy recovery either through abilities or other energy support frames. Offensive arcanes like Arcane Avenger or Arcane [Fury] are usually the call.
Arcane Velocity is a great source of damage on frames that utilize secondary weapons. It can be replaced if you aren't confident in relying on whatever your secondary weapon is or if it doesn't scale with fire rate. Tertiary defensive arcanes like Arcane Aegis or Arcane Nullifier are usually the call.
📋 Final Notes 📋
Sea Snares can target enemies through walls or chase a single enemy and fizzle without affecting them. This can be alleviated by sparingly casting this ability near enemies instead of spamming them like traps.
Merulina has some immunity to enemy crowd control effects but many can still cause the ability to deactivate and put you into a vulnerable animation. Stay at the maximum distance your Secondary weapon allows until you deal with these enemies in each group.
Riptide spawns in weird spots when cast in certain areas and has problems hitting enemies in its line of sight. This ability is primarily useful on enemies that are already grouped together in open spaces before it's even cast.
🔄 Linked Builds 🔄
Frames
Weapons
Other Necessary Tools
📧 Contact Information 📧
Remnants of the Void / Phantom Vanguard Discord Server
If you have any questions or concerns please contact us through the Discord server. We appreciate all forms of support and welcome any criticism designed to help us improve. If you enjoyed this guide you can also support us by giving it a 👍 and sharing it with your friends!
This build is part of a collection that you can either find on the builder's profile or through a special bot we have in the Discord server. We have builds for every item in the game and we're adding new ones frequently. Come check it out!
🏆 Credits 🏆
- NICHE - Developed tools that made generating builds far easier.
- Dragazer - Helped to clarify certain melee interactions.
- Marr - Helped with proofreading original build format.
- Dystopia - Tested several strategies to the level cap.
🛑 Disclaimers 🛑
This build may make certain assumptions about mechanics that can change after a patch. Multiple unnecessary forma may be used to facilitate more options across multiple builds with one polarity plan. Certain sub-optimal mods may be run to fit them into the forma polarity plan. We do not make builds that purposely attempt to abuse mechanics that aren't intended by the developers. None of these previous statements are excuses for a fundamentally incorrect build and we ask that you please contact us when we're wrong. We do not consent to anyone other than the original author of this guide posting it without permission.