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Yareli

Yareli: Ensnare/Larva/Resonator - Mecha Crowd Control

by last updated 2 years ago

60

The waverider can unleash a flood of destruction on the battlefield. Yareli’s aqueous attacks deal high damage. Surf’s up. Enemies down.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
300
HEALTH
370
SHIELD
555
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
105
Damage Reduction
25.9%
EFFECTIVE HIT POINTS
1,240
Guide
0 Comments
Yareli builds
Builds by F1ameBlade

Yareli: Ensnare/Larva/Resonator - Mecha Crowd Control

Yareli Gameplay Guide

[Yareli] combines crowd control with offensive and defensive abilities to disrupt enemies while constantly repositioning herself into optimal vantage points. She shines in unfettered environments where she can make use of her unique movement style but she also has the ability to lock down small rooms and hallways. Her passive can cover weaknesses that she may have against enemies with crowd control immunity by using a strong Secondary weapon that scales with critical hits.

⚠️ CAUTION ⚠️

This Warframe is still under review by the developers and may receive changes to various aspects of their loadout. This means that some builds have inherent volatility and polarity plans should be used at your own discretion. Utilize cheaper substitute mods if you're not confident but want to try the build.

📝 Build Overview 📝

This build focuses on the crowd control aspects of [Yareli]'s kit while using her weapons to dispatch any survivors. Mecha Set mods allow any weapon with competitive damage to wipe entire rooms with stacked status procs but requires finesse in locating which enemy needs to be targeted in each group.

🔢 Helminth Options 🔢

Aquablades don't scale with high Range investment and don't have enough Strength to be worth casting. Sea Snares has a similar issue for other reasons but they can be used as traps for nearby enemies.

Ensnare, Larva, and other abilities that group up enemies may have redundancy with Riptide but they don't scatter enemies in random directions after the ability expires.

Resonator keeps enemies preoccupied while you dispatch them but may require slightly more Duration for better quality of life.

Silence, Terrify, and other abilities that stun enemies are great for crowd control and utility but shine when combined with slowing effects.

Other abilities are decent but provide a lot of redundancy due to the existence of operator mode and the previously mentioned abilities.

📊 Ability Stats 📊

Range and Duration are the primary stats on a crowd control build. Efficiency is slightly boosted assist with energy issues while Strength has no practical usability.

Helminth Invigorations, Arbitration Buffs, Ally Abilities, Arcanes, and other external stat boosts can save you multiple mod slots but may rely on specific team compositions, loadouts, or sheer luck. Plan around these situations and modify your loadout to hit desired ability stat breakpoints.

⏲️ Duration ⏲️

Duration is slightly increased to allow various crowd control abilities to have a more standardized upkeep. It should be tweaked in either direction depending on which subsumed ability is chosen.

⛽ Efficiency ⛽

Efficiency is slightly raised to keep your energy economy in check. If you're confident with just the baseline Efficiency then Streamline is a flex mod.

📏 Range 📏

Range is boosted by several mods to allow crowd control abilities to be useful in larger areas. Augur Reach is a flex mod on smaller tilesets.

💪 Strength 💪

Strength is useless as this build relies entirely on weapons to deal damage. Merulina ends up being far less useful for damage reduction but it shouldn't be necessary if you're consistently utilizing crowd control.

↔️ Alternate Playstyles ↔️

Most builds utilize tools that can be swapped out to serve the same purpose albeit in a different manner. The following suggestions are an outline and aren't exhaustive.

🔧 Mods 🔧

  • [Mecha Empowered] and [Mecha Pulse] are necessary on this build to utilize the Mecha set bonus. Replacing them causes the build to rely on weapons that also have strong group damage.
  • [Primed Sure Footed] allows you to stay mobile without having to worry about various enemy crowd controlling effects. Merulina usually fills this role but the Strength is too low to rely on it. This mod is fairly expensive so replace it with anything else that fits into the polarity plan.
  • Augur Reach and Streamline are flex mods depending on your team composition.
  • [Rolling Guard] is necessary against high level enemies. Damage reduction and raw health doesn't scale as well as shield gating and invincibility and your crowd control abilities may not be good enough with high enemy density.
  • Augments for subsumed abilities can easily be fit in and there's room for mods that increase your quality of life.

⚙️ Arcanes ⚙️

Arcane Energize synergizes with [Primed Flow] and keeps your energy topped off. It can be replaced if you have other strong forms of energy recovery either through abilities or other energy support frames. Offensive arcanes like Arcane Avenger or Arcane [Fury] are usually the call.

Arcane Velocity is a great source of damage on frames that utilize secondary weapons. It can be replaced if you aren't confident in relying on whatever your secondary weapon is or if it doesn't scale with fire rate. Tertiary defensive arcanes like Arcane Aegis or Arcane Nullifier are usually the call.

📋 Final Notes 📋

Sea Snares can target enemies through walls or chase a single enemy and fizzle without affecting them. This can be alleviated by sparingly casting this ability near enemies instead of spamming them like traps.

Merulina has some immunity to enemy crowd control effects but many can still cause the ability to deactivate and put you into a vulnerable animation. Stay at the maximum distance your Secondary weapon allows until you deal with these enemies in each group.

Riptide spawns in weird spots when cast in certain areas and has problems hitting enemies in its line of sight. This ability is primarily useful on enemies that are already grouped together in open spaces before it's even cast.

🔄 Linked Builds 🔄

Frames

Weapons

Other Necessary Tools

📧 Contact Information 📧

Remnants of the Void / Phantom Vanguard Discord Server
If you have any questions or concerns please contact us through the Discord server. We appreciate all forms of support and welcome any criticism designed to help us improve. If you enjoyed this guide you can also support us by giving it a 👍 and sharing it with your friends!

This build is part of a collection that you can either find on the builder's profile or through a special bot we have in the Discord server. We have builds for every item in the game and we're adding new ones frequently. Come check it out!

🏆 Credits 🏆

  • NICHE - Developed tools that made generating builds far easier.
  • Dragazer - Helped to clarify certain melee interactions.
  • Marr - Helped with proofreading original build format.
  • Dystopia - Tested several strategies to the level cap.

🛑 Disclaimers 🛑

This build may make certain assumptions about mechanics that can change after a patch. Multiple unnecessary forma may be used to facilitate more options across multiple builds with one polarity plan. Certain sub-optimal mods may be run to fit them into the forma polarity plan. We do not make builds that purposely attempt to abuse mechanics that aren't intended by the developers. None of these previous statements are excuses for a fundamentally incorrect build and we ask that you please contact us when we're wrong. We do not consent to anyone other than the original author of this guide posting it without permission.