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Yareli

Yareli: Null Star/Elemental Ward/Dispensary - Merulina Tank

by last updated 3 years ago

60

The waverider can unleash a flood of destruction on the battlefield. Yareli’s aqueous attacks deal high damage. Surf’s up. Enemies down.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
300
HEALTH
370
SHIELD
555
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
105
Damage Reduction
25.9%
EFFECTIVE HIT POINTS
1,240
Guide
0 Comments
Yareli builds
Builds by F1ameBlade

Yareli: Null Star/Elemental Ward/Dispensary - Merulina Tank

Yareli Gameplay Guide

[Yareli] combines crowd control with offensive and defensive abilities to disrupt enemies while constantly repositioning herself into optimal vantage points. She shines in unfettered environments where she can make use of her unique movement style but she also has the ability to lock down small rooms and hallways. Her passive can cover weaknesses that she may have against enemies with crowd control immunity by using a strong Secondary weapon that scales with critical hits.

⚠️ CAUTION ⚠️

This Warframe is still under review by the developers and may receive changes to various aspects of their loadout. This means that some builds have inherent volatility and polarity plans should be used at your own discretion. Utilize cheaper substitute mods if you're not confident but want to try the build.

📝 Build Overview 📝

This build uses Merulina's damage reduction and maneuverability along with defensive mods to increase her general survivability. Subsumed abilities can give another form of damage reduction or various hybrid buffs.

🔢 Helminth Options 🔢

Riptide doesn't have enough Range investment to be worth the energy cost. Sea Snares have similar issues but can be used as chokepoint traps.

Null Star provides a large amount of damage reduction with maximum Duration investment. It has issues with upkeep on enemies in melee range.

Elemental Ward, Warcry, and other hybrid defensive buffs are weaker than abilities with damage reduction but grant a small amount of offensive support.

Nourish provides a small Toxin damage bonus and heals a large chunk of health. This can be used to save mod slots or boost the damage of Toxin weapons even higher.

Roar, Eclipse, and other damage buffs can be used on this build but it only makes it a conservative version of the Aquablades Buff variant.

Other abilities are decent but provide a lot of redundancy due to the existence of operator mode and the previously mentioned abilities.

📊 Ability Stats 📊

Duration and Strength are the primary stats in a buff build. Efficiency and Range are less useful so they're lowered by multiple mods.

Helminth Invigorations, Arbitration Buffs, Ally Abilities, Arcanes, and other external stat boosts can save you multiple mod slots but may rely on specific team compositions, loadouts, or sheer luck. Plan around these situations and modify your loadout to hit desired ability stat breakpoints.

⏲️ Duration ⏲️

Duration is maximized by several mods to give Null Star high damage reduction at full stacks. It also allows any subsumed buff abilities to last longer. This is especially important when using Merulina because subsumed abilities can't be cast while on it. It isn't necessary to have it completely maxed out on anything other than Null Star.

⛽ Efficiency ⛽

Efficiency is lowered by [Blind Rage] but it shouldn't have a significant impact on the build. If you're having issues with your energy economy then a flex mod can be replaced for Streamline or Blind Rage can be swapped with any Strength mod other than Transient Fortitude.

📏 Range 📏

Range is useless on this build so we use no mods to increase it. Narrow Minded can be removed if you want to buff allies but it comes at a large hit to your Duration.

💪 Strength 💪

Strength is boosted as it positively benefits all of your abilities. This allows [Yareli] to feel impactful in more missions. Dropping any of these mods can significantly impact the scaling of your defense against high level content.

↔️ Alternate Playstyles ↔️

Most builds utilize tools that can be swapped out to serve the same purpose albeit in a different manner. The following suggestions are an outline and aren't exhaustive.

🔧 Mods 🔧

  • Growing Power is easy to proc and synergizes with the heavy Strength investment on the build. It can be swapped at your discretion.
  • [Power Drift] synergizes with the high Strength investment and grants a small chance to avoid knockdowns when off of Merulina. It can be replaced with any other mod that fits into the polarity plan.
  • Augur Message and Constitution are flex mods if you aren't subsuming Null Star.
  • [Vitality] and [Adaptation] can be swapped with Rolling Guard against high level enemies. Damage reduction and raw health doesn't scale as well as shield gating and invincibility.
  • Augments for subsumed abilities can easily be fit in and there's room for mods that increase your quality of life.

⚙️ Arcanes ⚙️

Arcane Energize synergizes with [Primed Flow] and keeps your energy topped off. It can be replaced if you have other strong forms of energy recovery either through abilities or other energy support frames. Offensive arcanes like Arcane Avenger or Arcane [Fury] are usually the call.

Arcane [Guardian] is a great source of survivability on frames that utilize other forms of damage reduction. It can be replaced if you aren't confident in your survivability scaling against enemy damage. Tertiary defensive arcanes like Arcane Aegis or Arcane Nullifier are usually the call.

📋 Final Notes 📋

Sea Snares can target enemies through walls or chase a single enemy and fizzle without affecting them. This can be alleviated by sparingly casting this ability near enemies instead of spamming them like traps.

Merulina has some immunity to enemy crowd control effects but many can still cause the ability to deactivate and put you into a vulnerable animation. Stay at the maximum distance your Secondary weapon allows until you deal with these enemies in each group.

Riptide spawns in weird spots when cast in certain areas and has problems hitting enemies in its line of sight. This ability is primarily useful on enemies that are already grouped together in open spaces before it's even cast.

🔄 Linked Builds 🔄

Frames

Weapons

Other Necessary Tools

📧 Contact Information 📧

Remnants of the Void / Phantom Vanguard Discord Server
If you have any questions or concerns please contact us through the Discord server. We appreciate all forms of support and welcome any criticism designed to help us improve. If you enjoyed this guide you can also support us by giving it a 👍 and sharing it with your friends!

This build is part of a collection that you can either find on the builder's profile or through a special bot we have in the Discord server. We have builds for every item in the game and we're adding new ones frequently. Come check it out!

🏆 Credits 🏆

  • NICHE - Developed tools that made generating builds far easier.
  • Dragazer - Helped to clarify certain melee interactions.
  • Marr - Helped with proofreading original build format.
  • Dystopia - Tested several strategies to the level cap.

🛑 Disclaimers 🛑

This build may make certain assumptions about mechanics that can change after a patch. Multiple unnecessary forma may be used to facilitate more options across multiple builds with one polarity plan. Certain sub-optimal mods may be run to fit them into the forma polarity plan. We do not make builds that purposely attempt to abuse mechanics that aren't intended by the developers. None of these previous statements are excuses for a fundamentally incorrect build and we ask that you please contact us when we're wrong. We do not consent to anyone other than the original author of this guide posting it without permission.