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Titania

Television: AKA the Idiot's Lantern (Niche, CC, New Player Friendly)

by last updated 2 years ago

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Titania’s fairy-like appearance belies her formidable regal power. The enchantress deals high damage and provides crowd control. She forces opponents to pay homage or perish.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
370
SHIELD
370
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
105
Damage Reduction
25.9%
EFFECTIVE HIT POINTS
993
Guide
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Titania builds
Builds by Avatarded

Television: AKA the Idiot's Lantern (Niche, CC, New Player Friendly)

The Idiot's Lantern is, unsurprisingly, a lantern build.

This build is not intended to use razorwing as a source of damage. Razorwing only remains as a quality of life option. If you need a razorwing build try literally any other build for Titania or Titania Prime. This build is intended to give new players something to do with their left-over quest frame (other than feed it to helminth) that actually adds value; as well as veterans an easy entry into a style of play they may never have considered before. Setting aside the fact that Swift Momentum comes from Arbitrations, and Cunning Drift comes from Lua vaults, this build is designed and intended to be as new-player friendly as possible. It can get along just fine without these two mods, and if you leave the Exilus slot empty or locked you can use any aura you want without having to forma the aura slot since even an opposing polarity aura will produce at least 3 capacity.

This build leverages two key elements of [Titania]'s kit to be a unique and effective crowd controller. The first is that two of [Titania]'s four abilities, and her passive, are completely unaffected by power strength; while lantern itself actually benefits from reduced power strength. The second is that what lantern does is unique to Titania--both turning off an enemy's AI, and forcing them to walk. While walking enemies can still be further slowed by other sources, including tribute, cold, or other abilities. Spellbind, too, has its own unique functionality that no other form of Crowd Control has which helps define the niche-ness of this build.

While crowd control in general is especially effective in forms of content where killing enemies does not matter, but your presence in the area does (Defection, Disruption, Excavation, Mobile Defense, Interception, and Sabotage to name a few); the Lantern [Titania] is most effective while soloing Interception missions. Specifically, the combination of Lantern and Spellbind have unique interactions that render the game mode trivial to solo--even on the steel path. While it has been stated that the Lantern will lure enemies away from objectives, what has not been stated yet is that spellbind will make enemies not count as conflicting or capturing a point that they're floating in or above. This build, in this game mode, is most effective when you refrain from killing enemies for as long as possible.

While most players will suggest that death is the best form of crowd control they are wrong. Crowd control is the best form of crowd control. The simple reality is that a slain enemy is a respawning enemy, and respawning enemies require constant babysitting. When enemies respawn they will typically do so outside of the range of your crowd control and you'll have to go gather them up again. Like the television that is this build's namesake, if you plop one down and let your children gather in front of it, they will stay there for as long as it is on. This guarantees that there will be no surprises all the way across the map while you are capturing the control points.