Basic info:
- Throw range: 30m
- Charged throw explosion: 1572 Viral | 21% crit | 2.5x multiplier | 35% status | 4.9m radius
Mod analysis:
Why I'm not using:
- [Condition Overload]: while it is arguably the strongest single melee damage mod there is, personally, I dont think it fits well with my playstyle of instantly oneshotting enemies (CO requires status accrual so it fits better with weapons like Kronen or Orthos Prime)
- Gladiator Might: I think the elemental bonus would be more beneficial but im not sure, haven't tested it out yet
- Volatile Rebound/[Quick Return]: I find these mods really ineffective unless you're trying to build a combo in which case they wouls be perfect, as for V.[Quick Return] alone, I also find the range increase to be trivial compared to the benefits of a damage mod (the explosion caused by these mods deal throw damage, not heavy damage, mind you)
This build focuses on charged throws for its enhanced stats over light attacks and throws
Disclaimer: this is from my own personal analysis, and I've only tested it against Exo Gokstad Officers lvl 110 (which takes around 2-3 throws to kill) and Void's Mot node enemies in Steel Path (all dies with 1 throw)
Note: scales poorly without riven, though sufficient for quick missions
If you're looking for something more sustainable and scales better then I think [Glaive Prime] should be your pick with its forced slash proc and high slash damage.