Why is this build called Double [Ash]?
This build takes everything you want to be doing and does it twice or more which makes for very smooth and comfy gameplay where you don't need to pay attention to anything:
- Two ways to DPS (Bladestorm and Melee)
- Two Primers (Glaxion and Epitaph)
- Two status cleanses (Rolling Guard and Secondary Fortifier)
- Two teleports (Wrathful Advance and Teleport)
- Two parkour speed buffs (Archon Shard and Hate/Praedos Incarnon)
- Two combo counters to (not) keep track of (Hate and Bladestorm both take advantage of Naramon)
- Four Energy Sources (Glaxion, Arcane Energize, Equilibrium, Archon Stretch)
- Four uses for Wrathful Advance (Teleport, Buff Bladestorm, Buff Hate Incarnon, Free Heavy Attack)
Why Use This Build?
- Very high damage with Bladestorm or any melee without needing to prime enemies or do anything special.
- Very comfortable and active gameplay
- Compared to other Ash builds, this one has more range and comfortability.
Abilities
- Passive - Bleeds do +25% damage and last 50% longer.
- (1) Wrathful Advance - This allows you to teleport (18m) or perform a heavy attack without consuming combo and gives a flat buff (229%) to Melee Critical Chance. This allows very high Critical Chance on Bladestorm.
- (2) Smoke Screen - This is Ash's main source of survivability by making you invisible.
- (3) Teleport - You can teleport (87m) to allies or enemies. This also gives a brief moment of invulnerability and will automatically do a finisher attack on enemies if possible. Using Teleport while [Blade Storm] is active will cause you to join Blade Storm. This generally isn't beneficial in any way other than making you invulnerable for that time.
- (4) Blade Storm - This is [Ash]'s main source of DPS. The energy cost of [Blade Storm]'s marks are reduced if you are invisible when the mark is applied. If you are invisible, mark enemies, then invisibility ends, the cost reduction still applies when Blade Storm is activated. Any source of invisibility works.
How to Use This Build
- You may want to use the [Glaxion] to get some Energy at the start of a mission. Make sure Wrathful Advance and Smoke Screen are active and use Bladestorm to kill enemies.
Mods
- Swift Momentum - Combo Duration so that Naramon isn't required
- Primed Sure Footed - This is isn't mandatory, but you are likely to die if you get knocked down and invisibility runs out. It is also nice to have for some AoE weapons.
- Primed Continuity - Duration. Archon Continuity is strictly better but requires an Umbra Forma to be invested.
- Primed Flow - This provides a large Energy pool to even out any Energy droughts or let you stay invisible without enemies around.
- Umbral Intensify - Strength
- Archon Stretch - Extra Range and improved Energy economy
- Rolling Guard - Extra survivability and status cleanse. Very good against Nullifiers, Acolytes, and some Eximus
- Transient Fortitude - Strength
- Constitution - Duration
- Equilibrium - Energy economy
Arcanes
- Arcane Energize: This combined with the other sources of Energy let you really spam every ability as fast as you reasonably should.
- Arcane Crepuscular: +30% Strength and +3x Final Critical Damage Mulitiplier while invisible. This is excellent for Bladestorm and any weapons that use Critical Chance.
- Primary and Secondary Dexterity on Archgun Heavy Weapon
Archon Shards
- (4) Duration
- (1) Parkour Velocity
Focus Schools
- Does not matter. Madurai is great if you are doing Void Cascade with this build.
Weapons
Companions
Appendix