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Ferrox

Config B | Magnetic throw (with riven)

by last updated 3 years ago

1460

Discharge a rail of ionized death or throw the Ferrox like a spear and create a localized field of attraction no enemy can escape from.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

FIRE MODE

CHARGE
ACCURACY
16.7
CHARGE RATE
0.50
CRITICAL CHANCE
32%
CRITICAL MULTIPLIER
2.8x
FIRE RATE
1.33
MAGAZINE
10 / 100
NOISE
ALARMING
PUNCH THROUGH
1.5
RELOAD
1.8
RIVEN DISPOSITION
1.20
STATUS CHANCE
10%
TRIGGER
CHARGE
Charged Shot
 IMPACT
35.0
 PUNCTURE
245.0
 SLASH
70.0
Charged Radial Attack
 IMPACT
100.0
TOTAL Damage
450.0
AVERAGE HIT
709.2
BURST DPS
1,418.4
SUSTAINED DPS
1,042.9
Guide
2 Comments
Ferrox builds
Builds by Tav

Config B | Magnetic throw (with riven)

This is a throw-centric build, so we are not building for primary fire damage here. The aim is to use this for CC and status procs on mobs that can then be cleaned up with your secondary of choice (mine is the [Kuva Nukor]) and a Conditional Overload melee.

In order to keep the same polarities as Config A, we can either put in an unranked [Terminal Velocity] to speed up your throw or a maxed [Hush] (if you're looking for that stealth aoe CC) in the exhilus slot. [Vigilante Supplies] isn't necessary as we are only looking to use the throw, which consumes no ammo. We can also leave it empty and save ourselves that extra forma on [High Voltage]. Since multishot, critical damage, critical chance, and status chance do not affect the pulses from the throw, there's no need for mods like [Split Chamber], [Vigilante Armaments], [Hammer Shot], etc. While status chance does not have an effect here, we do still want [High Voltage] for that extra 60% electricity damage to boost the innate electricity damage from the pulses.

The only way to boost the pulse damage is through elemental damage, pure damage, faction damage, and fire rate. This is why we have [Primed Cryo Rounds] in here. It's the only primed elemental damage mod for rifles, giving us +165% cold damage compared to the regular [Cryo Rounds]' +90% cold damage. Also, since I'm pairing this config with my [Kuva Nukor] (Viral + Heat), I don't need to mod for radiation, viral, or heat here.

While my riven does have +multishot, the main reason why it's included is for it's +damage and +damage to Grineer. Heavy Caliber's -accuracy has no effect on our throw, so it's included in here for that sweet +165% damage.

Speed Trigger increases fire rate and, thus, the alt-fire dps through more pulse ticks per second. [Primed Firestorm] (can be substituted with regular [Firestorm] if you don't have it), allows the pulses to cover a much larger area and can lock down pathways much better than when it's not equipped. Great for CC in sticky situations or to clean up mobs quickly.

Shared builds: