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Eidolons | Duo 6x3 | Itzhal

by last updated 3 years ago

20

Designed for quick clandestine attacks, the Itzal Archwing excels at striking from the darkness of space.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
270
HEALTH
450
SHIELD
420
SPRINT SPEED
1.2
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
50
Damage Reduction
14.3%
EFFECTIVE HIT POINTS
1,085
Guide
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Itzal builds
Builds by Bunni

Eidolons | Duo 6x3 | Itzhal

You need cold snap to freeze vomvalysts during qc and otherwise, range mod to increase the cosmic crush range for vomvalysts/qc, and it is 100% necessary that you have [Hyperion Thrusters] completely maxed out, for effectively getting to qc locations before the first vomvalyst spawn interval hits, and also for flying around the plains quickly as both dps and vs.

Using itzhal due to its sprint speed, [Hyperion Thrusters], the archwing speed and blink intrinsics, and [Amalgam Serration] are all extremely crucial to quick charging lures properly, and getting around the plains effectively during hunts, regardless of pace or role, you should always be using these speed options for your [Hunt].

On a related note, [Wisp] mote and [Volt] speed also increase your archwing speed, as well as the aura mod [Sprint Boost], however no other warframe mods apply while you're in archwing, other than your aura. [Sprint Boost] works, while [Rush] doesn't, and it's the same for the [Enemy Radar] mods, however [Animal Instinct] and it's prime varient both work during archwing.

The other mods are to prevent you from being shot out of archwing or are qol for your archwing energy, however, none of them are crucial. I advise you not to put the strength mod or primed varient on, due to it sometimes cracking vonvalysts at unwanted times, like when a lure isn't close enough and hasn't made it's way there, causing the vomvalyst to fly off in the other direction.