He will protect your sorry ass
- 1 Forma
- Short Guide
- Votes
- 93
Djinn: General Use
- 2 Forma
- Short Guide
- Votes
- 18
Djinn | Immortal + Self-Revive | Steel Path Endurance
- 2 Forma
- Medium Guide
- Votes
- 15
Djinn Endurance
- 0 Forma
- Medium Guide
- Votes
- 9
by Famecans — last updated 2 years ago
With 'Thumper' and 'Fatal Attraction' as default Precepts, Djinn is a combat Sentinel. Djinn also comes with a poison dart weapon. Note: This item requires two open slots.
ITEM RANK
3060 / 60
APPLY CONDITIONALS
Acelerated Deflection + Repayr Kit: They are the survival mods and for obvious reasons no more that these, equipping more mods like armor and health will not help this companion's survival against toxic clouds, so save slots to add more utility mods.
[Primed Regen] + [Reawaken]: [Primed Regen] and shield gates provides 37 seconds or more of invincibility, this time is ideal for you to realize that you must get out of the toxic cloud and amplify the duration of Djinn's survival, and Reawaken resurge.
[Spare Parts] + [Vacuum] + [Primed Animal Instinct]: This is an independent and regenerative sentinell, ideal for the novice player and these mods are useful for novice players. You can go on an Orokin Cell drop mission and amplify the chance of reward with common deaths of your companion.
Medi Ray + [Guardian]: Occasionally applies warframe survival, sublicitating the shild gate and regenerating health in stationary situations.
[Thumper]: This mod is useful against enemy targets and groups, stuns them, distracts them, freezes them, amplifies their vulnerability to damage, reduces damage resistance, activates arcane... all these options depend on the weapon chosen and equipped at Djinn but if you don't know what to do just add Cold mods on Djinn's gun.
Djinn weapon build: https://overframe.gg/build/166601