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Octavia

PERFECT OCTAVIA

by last updated 5 years ago

50

Octavia turns bass, beat, and melody into a symphony of devastation. The music of her Mandachord gives her high survivability and supports allies. Her composition means the enemy’s destruction.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
370
SHIELD
280
SPRINT SPEED
1.05
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
160
Damage Reduction
34.8%
EFFECTIVE HIT POINTS
941
Guide
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Octavia builds
Builds by erol

PERFECT OCTAVIA

PERFECT [Octavia] BUILD

STRATEGY

This build allows for maximum ability usage, ability strength is not valued.
This is because her mallet is infinitely scaling.

Best used with Zenurik:

  • When spamming during mobile missions
    Ideal with any school:
  • When stationary
  • When Streamline is substituted (see below)

Arcanes:

  • Energy is not an issue.

  • Arcane Guardian + Arcane Grace ideal.

  • Increased survivability.

OPTIMISATION NOTES:

Normal:

261% Duration
214% Range
100% Efficiency
95% Strength

  • 2 extra capacity allows for optimisation between Duration & Range from Narrow Minded:
    • Rank 4 - 252% Duration
      __220% Range
    • Rank 5 (Normal) - 261% Duration
      ___214% Range
    • Rank 6 - 270% Duration
      __208% Range

Mod alterations:

  • Partitioned Mallet - Playstyle based on level
  • Remove Augur Message
  • 237% Duration

  • Streamline - Change for better energy management

  • Remove Augur Message
  • 237% Duration
  • 130% Efficiency

  • Corrosive Projection - If energy is well managed

  • Remove Energy Siphon
  • 0 energy per second
  • minus 30% enemy armor

ABILITY NOTES

Ability costs:

Normal:

Mallet and Amp used (1 & 4)

  • 137.5 energy per 75 seconds
  • Regain 75 energy
  • Approx. net cost 62.5 energy per 75 seconds.

Mallet, Metronome and Amp used (1, 3 & 4)

  • 212.5 energy per 75 seconds
  • Regain 75 energy
  • Approx. net cost 137.5 energy per 75 seconds.

With Streamline substitution:

Mallet and Amp used (1 & 4)

  • 96.25 energy per 70 seconds
  • Regain 72 energy
  • Approx. net cost 24.25 energy per 70 seconds.

Mallet, Metronome and Amp used (1, 3 & 4)

  • 148.75 energy per 70 seconds
  • Regain 72 energy
  • Approx. net cost 76.75 energy per 70 seconds.