FULMIN

by last updated

2658

Strike with silent lightning or the pummeling drum of thunder. Alternate between stealthy short-range electrical discharge, and automatic lightning gun. Faster mode-switch when used by Wisp.

ITEM RANK

30

0 / 60

FORMA COUNT

6

ENDO

95070

FIRE MODE

SEMI
TRIGGER
SEMI
ACCURACY
7.2
MAGAZINE
72 / 60
NOISE
SILENT
RELOAD
3.0
FIRE RATE
2.17
CRITICAL CHANCE
75%
CRITICAL MULTIPLIER
4.8x
STATUS CHANCE
28.2%
RIVEN DISPOSITION
0.80
MULTISHOT
1.9
 VIRAL (❄ + 🕱)
10416.8
☢ RADIATION (🔥 + ⚡)
5719.0
 IMPACT
817.0
TOTAL DAMAGE
16952.8
AVERAGE HIT
65776.7
BURST DAMAGE
142516.1
SUSTAINED DAMAGE
74899.0
9
Wildfire

Wildfire

+20% Magazine Capacity

+60% 🔥Heat

RIFLE

8
Heavy Caliber

Heavy Caliber

+165% Damage

-55.0% Accuracy

RIFLE

6
Infected Clip

Infected Clip

+90% 🕱Toxin

RIFLE

8
Primed Cryo Rounds

Primed Cryo Rounds

+165% ❄Cold

RIFLE

9
Vital Sense

Vital Sense

+120% Critical Damage

RIFLE

5
Point Strike

Point Strike

+150% Critical Chance

RIFLE

8
Split Chamber

Split Chamber

+90% Multishot

RIFLE

7
Serration

Serration

+165% Damage

RIFLE

Guide

General-purpose viral+rad build, good up to level 120 or so. Use the primary semi-auto mode by default, switching to full-auto only as needed to pop nullifiers or snipe things at range. The primary fire is of course silenced by default, so this works particularly well on Ivara, who finally has a contender for her primary slot that isn't the Baza or the Lenz.

Putting Wildfire in the last slot converts the base electric damage to radiation, making it stronger against armored targets, and also gives you a 7th shot before being forced to reload. The battery-charged ammo on the Fulmin means that sometimes you only have enough time to partially recharge, so having a larger magazine will let you fight for longer without having to stop and fully reload. However, it is certainly the weakest mod in the set, and may be replaced depending on the mission.

For missions where you reliably have enough downtime between fights to fully reload, replace Wildfire with Vigilante Armaments for better burst damage, especially against unarmored targets.

For missions with especially high-level enemies where you can't rely on full armor/shield stripping from the rest of your squad, replace Wildfire with Hunter Munitions to get some damage that bypasses armor and shields. The high crit chance and viral damage typing from the rest of the mods means that Hunter Munitions is about as effective as it ever is, although do note that it is less raw damage per shot than Wildfire or Armaments against enemies with more normal amounts of eHP.

Adding a 7th forma (V polarity) also allows the use of Primed Bane of (Faction), which is stronger than Vigilante Armaments when fighting the particular faction chosen.

Do not use Shred or its Primed variant for this build; you will spend most of your time reloading. They are better used in builds that focus on corrosive damage for the full-auto firing mode, which is much more ammo efficient.

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