- ACCURACY
- 80.0
- CHARGE RATE
- 0.36
- CRITICAL CHANCE
- 48%
- CRITICAL MULTIPLIER
- 2.6x
- MAGAZINE
- 1 / 40
- NOISE
- ALARMING
- PUNCH THROUGH
- 2.0
- RELOAD
- 0.6
- RIVEN DISPOSITION
- 0.55
- STATUS CHANCE
- 4%
- TRIGGER
- CHARGE
- Charged Shot
- IMPACT
- 120.0
- PUNCTURE
- 45.0
- SLASH
- 135.0
- TOTAL Damage
- 300.0
- AVERAGE HIT
- 530.4
- BURST DPS
- 552.5
- SUSTAINED DPS
- 552.5
13m AOE Slash Blaster
What a weird gun. It works tho.
Fires 6.72 rounds per second when quick-fired, explodes in a 13.28 meter range with 5% crit, and 50% status chance.
With two 60/60 elemental mods, we buff the status chance to 110%. It is not worth building for crit unless you use charged shots.
Quickshots have a 100% chance to apply viral blast and cold status effect, and 70%+ chance to apply slash from a direct hit.
Because 2-3 projectiles are fired per shot, these numbers are rolled multiple times and can stack up quickly.
[Seeker] gives quickshots punch through so that multiple enemies can be hit by both the projectile and the explosion for more status effects.
Great for syndicate missions if you are breaking boxes and hunting for medallions.