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Ember Prime

MinMaxed | Hinotama

by last updated 10 months ago

30

Ember Prime offers the same potential for wanton destruction as Ember but provides unique mod polarities, allowing for greater customization.

16 VOTES
3 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
370
SHIELD
465
SPRINT SPEED
1.1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
160
Damage Reduction
34.8%
EFFECTIVE HIT POINTS
1,187
Guide
3 Comments
Ember Prime builds
Builds by TwistedBOLT

MinMaxed | Hinotama

[Ember]'s a heat based AOE DPS frame that scales well due to armour stripping, heat proc stacking and roar's double dip.

Core:

[Ember] gains strength from her passive so you don't need much to keep her killing. But even then, strength technically triple dips the damage she does with her 4th's DOT (Once on the initial value and twice from roar) so going around 200 (with help from molt augmented) is perfectly fine. Range mods help you cover a wide area with your 3 and 4 but they don't boost the AOE of your 4 so you don't need to overcommit in to them.

[Archon Vitality] doubled heat proc damage allowing for much easier damage stacking. As that buff doesn't scale with the mod and as shield gating makes health mods obsolete, feel free to leave it unranked. If you value the health more than the starting energy the capacity provides, feel free to max it.

[Enemy Radar] helps you abuse the wonky line of sight detection on your 4 allowing you to, often, cast on enemies behind solid walls.

Alternatives:
[Augur Secrets] can be swapped for [Augur Reach] or message but it's good practice to keep one augur mod on for use in the circuit.
Due to the sheer amount of spam going on [Blind Rage] is not recommended. It can work, but it'd make you gut your dur to make you not lose all your eff and then then opens a whole new can of worms with flow becoming mandatory...
If you're playing in open world areas swap stretch with overextended.

Non-Alternatives:
Normal [Vitality]. It just gives health which does nothing.

Economy:

Energized and [Exothermic] are your bread and butter.
[Streamline] helps more than you'd think, [Continuity] makes roar spend less energy in the long run.

Alternative: [Streamline] is flexible and can be swapped for [Primed Flow] but as [Ember] is known to burn through her entire energy pool if you don't remember to recast her 2, having a giant empty tank with no efficiency is much more devastating than starting from zero with some.

Survivability:

Rolling guard, shield gating, spoiler mode, heat-induced CC.
[Augur Secrets] is mostly there to provide you with the augur buff which is especially great in the circuit where you don't always have access to augur mods on your secondary.

Alternative:
You can swap one of the arcanes for arcane eruption as all the energy orbs you spawn will result in a decent CC.
You can swap the aura for [Brief Respite] if the augur mods alone aren't giving you enough survivability or you simply want to save a mod slot.

Subsumes:

First skill's useless unless you use the augment meaning it's the obvious one to swap out for something else.
Roar's the go-to swap due to the fact that it's an omni-bane that, as all other banes, double dips procs. It's a very common subsume for casters that have built in strip and for a good reason.

Otherwise you could swap [Streamline] for [Equilibrium] and run dispensary for a more campy mission type.

Gameplay:

Turn your 2 on, throw a 3 on a group of enemies to get a lot of them heat proced for the passive's bonus strength then cast a sizable roar. That's your basic startup and once it's done it's a balancing act of spamming 3, 4 and not overheating. Don't rely too much on your 3rd skill to cool off, but instead just use it primarily for stripping. Try to position yourself in ways that make your strips meaningful.
If you don't feel like you can do so don't hesitate to recast the 2nd skill. 2 has no cap on how much it can drain from you so don't let it eat your entire energy pool for nothing. With how fast 4 fills you up cooling down to 0 is hardly a ceasefire. Use the downtime to collect up on orbs, set up a good roar, reset and go back to incriminating the map.

Q&A:

Q0: I keep getting killed and....
A0: Git gud.