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Sevagoth

Sevagoth: Roar/Eclipse/Warcry - Reap Damage Buffs

by last updated 3 years ago

60

No longer adrift in the Void, Sevagoth has returned. He and his Shadow deal heavy damage and have high survivability. They are sustained by the reaping of wayward souls.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
190
HEALTH
370
SHIELD
335
SPRINT SPEED
0.95
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
160
Damage Reduction
34.8%
EFFECTIVE HIT POINTS
1,014
Guide
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Sevagoth builds
Builds by F1ameBlade

Sevagoth: Roar/Eclipse/Warcry - Reap Damage Buffs

Sevagoth Gameplay Guide

[Sevagoth] combines crowd control and damage vulnerability debuffs on enemies to dispatch large groups of them with ease. His passive can save him from suboptimal situations but it requires five nearby enemies to bring him back during the bleedout timer. Enemies that are immune to Gloom's slowing effect can force him to rely on Exalted Shadow or weapons in his loadout.

📝 Build Overview 📝

Reap puts a strong damage vulnerability debuffs on enemies which boosts all sources of damage. This build utilizes Reap along with a subsumed damage buff to make any weapon become a competitive option.

🔢 Helminth Options 🔢

Sow is an almost useless ability on a build with barely any Range. It doesn't even follow you so you'd be forced to recast it on every single enemy.

Roar is a strong damage buff that synergizes with damage over time effects. It's one of the more expensive buffs but it's probably the most meta option.

Eclipse is a great buff but requires good lighting and proper positioning.

Warcry, Elemental Ward, and other hybrid defensive buffs are useful on this build but they provide far less offensive benefits.

Other abilities are decent but provide a lot of redundancy due to the existence of operator mode and the previously mentioned abilities.

📊 Ability Stats 📊

Strength are Duration are the main two stats in a buff focused build. Efficiency and Range are sacrificed for greedy damage but this build shouldn't be negatively impacted by lowering either of those stats.

⏲️ Duration ⏲️

Duration is boosted by multiple mods to give your buffs a longer uptime. [Narrow Minded] can be replaced on build that utilize abilities that scale with Range or if you're relying entirely on the initial damage vulnerability debuff from Reap rather than the Shadow hitting enemies.

⛽ Efficiency ⛽

Efficiency is hurt by [Blind Rage] but we try to bring it back up with [Streamline]. [Fleeting Expertise] is stronger but it has negative synergy with abilities that scale with Duration. If you're utilizing multiple sources of energy regeneration that synergize with channeled abilities then Streamline becomes a flex mod.

📏 Range 📏

Range is completely tanked by [Narrow Minded] and we don't need to bring it back up if you're utilizing the Shadow from Reap. It can be controlled by aiming down the sights at enemies. Only replace [Narrow Minded] if you're focusing on abilities that scale on Range or if you want to use the initial area of effect vulnerability debuff on Reap rather than the Shadow.

💪 Strength 💪

Strength needs to be at 272% or higher to get the full 95% slow from Gloom and it massively increases the damage buffs from various sources. Any Strength mod can be tweaked but be mindful of the Gloom breakpoint when removing multiple mods. Even if this build doesn't utilize a high range Gloom it can still benefit from the total incapacitation of enemies within melee range.

↔️ Alternate Playstyles ↔️

Most builds utilize tools that can be swapped out to serve the same purpose albeit in a different manner. The following suggestions are an outline and aren't exhaustive.

🔧 Mods 🔧

  • [Growing Power] is easy to proc and is necessary for Gloom to hit the Strength breakpoint. It can be replaced with other auras if you're using additional Strength sources in your loadout to hit the breakpoint instead.
  • [Power Drift] is a weak source of Strength but it's necessary to hit the breakpoint. Replace it if you have other sources of ability Strength.
  • [Streamline] isn't necessary if you're utilizing multiple sources of energy regeneration that work when a channeled ability is activated.
  • [Blind Rage] and [Transient Fortitude] are flex Strength mods that can be replaced if you're utilizing outside sources of Strength bonuses or if you don't care about the Gloom breakpoint.
  • Shield gating, Operator mode, and the Gloom slow are your primary sources of survivability. If you're having issues against high level enemies you can slot in Brief Respite or Rolling Guard for an additional survival option.
  • [Sevagoth] should use augments for his subsumed abilities if they're necessary but the build is already very tight on mods in the current state.

⚙️ Arcanes ⚙️

Arcane Energize synergizes with [Primed Flow] and keeps your energy topped off. It can be replaced if you have multiple strong forms of energy recovery either through abilities or allied energy support frames. Offensive arcanes like Arcane Avenger or Arcane [Fury] are usually the call.

Arcane Aegis synergizes with shield recovery to provide a massive boost to your survivability. It can be replaced if you don't like the random nature of the proc. Tertiary defensive arcanes like Arcane Guardian or Arcane Grace are usually the call.

📋 Final Notes 📋

Reap instantly weakens nearby enemies and it deals percentage based damage when they're under the effects of Sow. Using Reap as fast as possible can cause it to bug out and fail to hit enemies even when they're within the ability radius.

Consume from Exalted Shadow instantly kills most enemies while [Sevagoth] is bleeding out but it doesn't work against everything. Listing off every exception would significantly increase the size of this guide but the general rule is that the enemies that are known for being immune to abilities will also be immune to Consume.

Exalted Shadow doesn't carry over the buffs, arcanes, and set mods from the base [Sevagoth] loadout. Set mods are actually turned off completely while in Exalted Shadow. This is slightly alleviated by how easy it is to switch back and forth between the two forms. Any outliers are most likely not intended because they're extremely inconsistent with the very small minority of exceptions.

🔄 Linked Builds 🔄

Frames

Exalted Shadow

Weapons

Other Necessary Tools

📧 Contact Information 📧

Remnants of the Void / Phantom Vanguard Discord Server
If you have any questions or concerns please contact us through the Discord server. We appreciate all forms of support and welcome any criticism designed to help us improve. If you enjoyed this guide you can also support us by giving it a 👍 and sharing it with your friends!

This build is part of a collection that you can either find on the builder's profile or through a special bot we have in the Discord server. We have builds for every item in the game and we're adding new ones frequently. Come check it out!

🏆 Credits 🏆

  • NICHE - Developed tools that made generating builds far easier.
  • Dragazer - Helped to clarify certain melee interactions.
  • Marr - Helped with proofreading original build format.

🛑 Disclaimers 🛑

This build may make certain assumptions about mechanics that can change after a patch. Multiple unnecessary forma may be used to facilitate more options across multiple builds with one polarity plan. Certain sub-optimal mods may be run to fit them into the forma polarity plan. We do not make builds that purposely attempt to abuse mechanics that aren't intended by the developers. None of these previous statements are excuses for a fundamentally incorrect build and we ask that you please contact us when we're wrong. We do not consent to anyone other than the original author of this guide posting it without permission.