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Volt Prime

The Energizer | Volt Prime

by last updated 2 years ago

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A glorious warrior from the past, Volt Prime features the same abilities as Volt but with unique mod polarities for greater customization.

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3 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
300
HEALTH
370
SHIELD
555
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
135
Damage Reduction
31%
EFFECTIVE HIT POINTS
1,277
Guide
3 Comments
Volt Prime builds
Builds by UltimoFive

The Energizer | Volt Prime

Planning on Reworking

Hello everyone,

My name is UltimoFive and today we are going over [Volt Prime], The Energizer.

Frame Information

  • [Volt Prime] is the Prime Version of [Volt] and was released alongside [Odonata Prime]. In order to obtain [Volt Prime] one must open a variety of relics that contain his Blueprint, Chassis, Systems, and Neuroptics in order to make him at the foundry.

  • Volt Prime requires a Mastery Rank of 0.

  • [Volt Prime] comes with 2 "V" and 1 "Dash" Polarity Slots, plus a "V" Aura Slot. Because of this, the builds on him will require 2 forma.

  • [Volt Prime] is an extremely great frame that can be used in a multitude of ways. As a support he is great for providing cover from enemy fire with shields that also grant damage buffs, provides speed and reload buffs, and deals long lasting electrical stuns that can restore shields with [Capacitance]. As a Damage dealer he is great for locking down multiple enemies in a large area, as well as killing them off fast for easy progression through defense missions or just as a way to kill off multiple enemies.

Comparison to Original Volt

Volt Prime has been buffed compared to the Original Volt. These buffs would be:

  • Higher Armor at 125 Vs. 100

  • Higher Energy at 200/300 Vs. 100/150

  • An additional "V" Polarity Slot

Advantages Vs. Disadvantages

Advantages:

  • High Shields at 150/450

  • Very High Energy at 200/300

Disadvantages:

  • Below Average Sprint Speed at 1.0

  • Extremely Low Armor at 125

Ability & Augmentation Overview

  • Passive - [Volt]'s Passive makes it so while traveling he will build up static energy, which adds bonus Electricity Damage towards [Volt]'s next Weapon Attack or Ability cast. This is a pretty nice Passive in the case that it can give an AOE weapon Electricity procs which can be used to CC enemies. Otherwise, just adding more damage to your other abilities are nice as well!

  • Shock - [Volt]'s First Ability shoots out a shocking projectile that stuns and deals high damage to a single target and chains damage to nearby enemies. With his augmentation, [Shock Trooper], it allows the use of holding the cast to grant all allies, in a 15 meter radius, 100% Electricity Damage to their attacks for 40 seconds. This ability is a little lack luster though, unless used with its augmentation to give bonus Electricity Damage against the Corpus Faction mainly, but can be used realistically against any. However, in Eidolon Hunts, this ability is amazing with its augmentation and helps dish out a great amount of damage for you and your allies.

  • Speed - [Volt]'s Second Ability energizes the surrounding area that increases the mobility of himself and his allies with a Speed and Reload Buff. With his augmentation, [Shocking Speed], it allows him and his allies to inflict Electricity damage and statuses as they touch enemies. This ability is amazing for getting around the map very quickly and is used primarily in the Gotta Go Fast build. Other than that, there isn't much to say. It is an ability that enables the player to move around the map very quickly.

  • Electric Shield - [Volt]'s Third Ability creates an electrical energy barrier that absorbs enemy fire and buffs shots that are fired through it with a 200% Critical Multiplier and gives 50% Electricity Damage. With his augmentation, [Transistor Shield], Allies can pick up the shield and 300% of the damage absorbed is added to [Volt]'s Passive. However, with his second augmentation, [Recharge Barrier], it restores 35% of shields when allies pass through the barrier. This ability is quite good in which case it can be used to defend yourself against a group of enemies or to simply use it in order to gain increased damage buffs. Electric Shield is also mainly used in the Eidolon Hunting build to help with amp damage against the Eidolons.

  • Discharge - [Volt]'s Fourth Ability emits a powerful electrical pulse that stuns those who are hit by the initial pulse for full duration and will emit electrical arcs that shock other hostiles that come to close. With his augmentation, [Capacitance], it converts 3% of damage dealt into shields split amongst [Volt] and his allied Tenno which can generate over shields. This ability, just like the rest of his kit, is amazing. It has great group killing potential with the added bonus of survivability thanks to its augmentation which is incorporated into the Capacitor Charger build.

Builds (Adding a New Build Soon)

The Capacitor Charger:

The Capacitor Charger Build for [Volt Prime] utilizes an Extremely Large Increase to Range, a Medium Increase to Duration, and a Small Increase to Strength. The Build's Flex Slot is [Augur Message] and works perfect into late game. [Volt]'s Discharge Augment [Capacitance] makes it so players restore shields and get overshields, but alongside this the range of Discharge is 50 meters with an arc range of 20 meters. This is an extremely large AOE stun that can assist allies that are quite some distance away from you and makes every mission much easier to handle, that is as long as you can handle the massive 100 Base Energy needed for this ability.

Gotta Go Fast:

The Gotta Go Fast Build for [Volt Prime] utilizes an Extremely Large increase to Duration, a Large Increase to Strength, and Medium Decreases to Range and Efficiency. The Build's Flex Slot is [Augur Secrets] and works well with missions that need to be done fast. For example this build is mainly to be taken into Capture, Rescue, Assassination, and Sabotage missions where it allows you a massive 2.41x speed multiplier to get to the target and complete what needs to be done and then get out of there. This build can be taken into other missions as well, but you will lose survivability. especially in late game.

Eidolon Hunting: Reworking

The Eidolon Hunting Build for [Volt Prime] utilizes a Large increase to Duration and Strength and a Small Decrease to Efficiency. Along with this build is a subsumed ability from [Mirage]'s kit, which is Eclipse. This is to replace Discharge considering that the ability is completely worthless during these hunts and does nothing to help. The Build's Flex Slot is [Augur Message] and works way better than what I made before. Before was essentially an efficiency duration build that only focused on shields and this build is the reason the video took so long. I wanted to make a way for [Shock Trooper] to be used and behold. My Eidolon Hunting build which makes him a perfect damage dealer in hunts.

Recommended Alternative Modifications

First off, the Aura slot can be whatever you want it to be. As long as it benefits you and what you are during currently than realistically anything can work there. For instance [Growing Power] is a fantastic Aura mod, but [Corrosive Projection] could be a better choice depending on the situation. You could even use an Aura Forma on him so any mod could go there and not just Madurai "V" mods.

  • Intensify - In place of its Umbral Counterpart if you don't have it.

  • Continuity - In place of its Primed Counterpart if you don't have it.

  • Rolling Guard - In place of Adaptation if you would rather have invulnerability for 3s so you have more time to think if things get too hairy.

  • Subsumed Fire Blast - In place of Shock in order to help deal with heavily armored Grineer in late game or in the Steel Path. This will however get rid of the ability to use the augmentation Shock Trooper and is only intended for The Capacitor Charger build.

  • Subsumed Roar - In place of Eclipse in order to help with team damage against the Eidolons instead of focusing on just your own damage. However, if you are mainly all the damage I would just suggest using Eclipse.

Arcane Synergy

  • Arcane Energize - Upon Energy Pickup, 60% chance to replenish Energy to nearby allies.

  • Arcane Grace - Upon Health being Damaged, 9% chance for 6% Health Regen for 9 seconds.

  • Arcane Eruption - Upon Energy Pickup, 100% chance to Knockdown nearby enemies.

  • Arcane Victory - Upon Headshot Kill, 75% chance for 3% Health Regen for 9 seconds.

  • Arcane Guardian - Upon being Damaged, 15% chance for 900 Armor for 20 seconds.

  • Arcane Nullifier - Which provides a 102% chance to resist a Magnetic Status Effect entirely.

Ending

If you guys enjoyed and liked the build make sure to give it a ⭐ to help out! To help out even more, why not check out my channel where I not only make guides and builds, but also stream games, make Playthroughs, and more!

Link for my Channel 🠖 https://www.youtube.com/c/UltimoFive

See you guys on the next guide!