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Catchmoon

(Secondary) Hemorrhage "Slashmoon"

by last updated 2 years ago

80

Secondary: Fires a wide-radius plasma energy projectile with a very short half-life. Primary: Automatic trigger, faster fire rate and smaller projectiles.

16 VOTES
4 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ACCURACY
5.9
CRITICAL CHANCE
0%
CRITICAL MULTIPLIER
-
FIRE RATE
1.00
MAGAZINE
1 / 70
NOISE
ALARMING
RELOAD
3.0
RIVEN DISPOSITION
0.60
STATUS CHANCE
0%
TRIGGER
SEMI
DAMAGE
 IMPACT
89.0
🔥 HEAT
167.0
TOTAL Damage
256.0
AVERAGE HIT
256.0
BURST DPS
256.0
SUSTAINED DPS
64.0

GRIP

LOADER

Guide
4 Comments
Catchmoon builds
Builds by Arsonistic

(Secondary) Hemorrhage "Slashmoon"

Primed Expel Grineer and Magnum Force are flex slots.
Flex slot options:
PHeat - Highest total damage, for unarmored enemies (doesn't increase Slash damage).
Faction(Expel) - Highest Slash damage, but only works vs one faction.
Magnum Force - Low but consistent damage increase. The -Accuracy can even be a positive, giving a larger AoE.
Galvanized Crosshairs - High damage bonus, but conditional, requiring specific actions to activate. I'm personally not a fan of aiming down sights with [Catchmoon].

Riven stat priority: CC = CD > MS = FR > Dmg
Riven replaces mod with same stats, in reverse priority. I.e: if you have a CC CD Dmg riven you replace a Dmg mod, [Magnum Force].

Sadly not polarity compatible with the standard Catchmoon build.

Detailed spreadsheets on part choices can be found in my Modular Weapons Guide: https://docs.google.com/document/d/1-74HS0rFLwRxDG4wz4PBRYEnQP2mzgis9HcD7nYGhKs