- Keep 2 up at all times
- Use 4 + 3 (Only use 3 if you have Roar. If you do not have Roar, ignore 3) when energy is above 200 and duration is low
-- Roar was chosen since it's the only Helminth ability that properly scales with higher combo multipliers on melee weapons. - Ideal Melee Weapon: The Reaper
- Ideal Sentinel: The Pooper with The Poopers Gun
- Ideal Guns: None (This is a melee-focused build)
- Set to Naramon for melee - Make sure you have Power Strike enabled!
- Arcane Energize can be swapped out for Arcane Guardian for additional tankiness if you're low on plat
- [Peculiar Bloom] is optional but entertaining
Feel free to test in the Simulacrum VS a squad of Level 185 CHG's. Make sure 2 is up and you won't die.