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Octavia Prime

Octavia: Infested Mobility/Buffs/Base - Solo Buffs

by last updated 3 years ago

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Strike up a symphony of destruction with the mistress of music, Octavia, in her grandest and most spectacular form. Featuring altered mod polarities for greater customization.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
265
HEALTH
370
SHIELD
370
SPRINT SPEED
1.05
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
160
Damage Reduction
34.8%
EFFECTIVE HIT POINTS
1,061
Guide
0 Comments
Octavia Prime builds
Builds by F1ameBlade

Octavia: Infested Mobility/Buffs/Base - Solo Buffs

Octavia Gameplay Guide

[Octavia]'s kit is able to handle most missions by utilizing buffs, damage [Reflection], and multiple forms of crowd control. Her access to this massive toolbox is balanced by a reliance on doing actions to the beat of her Mandachord. With proper planning and a little rhythm she can become one of the strongest frames in the game.

📝 Build Overview 📝

This build is a more greedy variant focused on getting the most out of her buffs and Mallet damage at the cost of versatility from her crowd control abilities. This makes it great for solo players.

🔢 Helminth Options 🔢

Resonator is a great ability on other frames but [Octavia] can rely entirely on Mallet and invisibility from Metronome to crowd control enemies. Mallet and Resonator have synergies that are lost when either is removed. Replace either one to suit your playstyle.

Infested Mobility allows you to reposition more quickly and synergizes with her speed buff form Metronome.

Buffs need to be carefully chosen due to an intentional nerf to the Helminth system. Roar, Eclipse, and [Xata]'s Whisper will forcibly make you replace Amp instead of her other abilities. Choose them with caution.

Energized Munitions is useful for solo weapon builds but doesn't benefit from the Strength investment.

Other abilities can work in some scenarios but many will be redundant due to her extensive toolbox and synergies.

📊 Ability Stats 📊

Strength and Duration are the primary stats on a buff focused build. Efficiency and Range take a hit due to the lack of mod slots but can be slightly alleviated with flex mods.

⏲️ Duration ⏲️

Duration is increased to benefit her energy economy and to cut down on frequent recasting. Flex mods can be replaced for more Duration but replacing Narrow Minded shifts the focus of this build and would be better done on other variants.

⛽ Efficiency ⛽

Efficiency is lowered by [Blind Rage] and there aren't many ways to increase it without wasting mod slots. Flex mods can be replaced by Streamline if you're having issues keeping multiple abilities active.

📏 Range 📏

Range is lowered by [Narrow Minded] so we aren't able to use her crowd control abilities in most missions. Metronome's invisibility buff keeps her alive and we don't have enough slots to increase our Range back to the baseline.

💪 Strength 💪

Strength is increased to benefit her various buffs and to provide better scaling for Mallet. Augur Secrets is a flex mod and should be replaced with whatever you need at your discretion.

↔️ Alternate Playstyles ↔️

Most builds utilize tools that can be swapped out to serve the same purpose albeit in a different manner. The following suggestions are an outline and aren't exhaustive.

🔧 Mods 🔧

  • [Growing Power] is easy to use and provides free Strength but it can be replaced on builds that focus more on crowd control than buffs or damage.
  • [Vigilante Pursuit] allows you to find stragglers while also buffing some primary weapons. It can be replaced with any other exilus at your discretion.
  • [Vigorous Swap] allows you to use your entire weapon kit fluidly with a bonus of extra damage. It's a flex mod on melee oriented setups.
  • Augur Secrets is a flex mod that can be replaced with any other mod that fits into the polarity plan.
  • [Rolling Guard] is a great survivability mod but isn't necessary if you're abusing the invisibility from Metronome. It can be swapped in over one of the flex mods if you're having issues with area of effect damage from enemies.
  • Partitioned Mallet and other augments can be used but many aren't exilus mods so they won't be easily swapped out with Conductor.

⚙️ Arcanes ⚙️

Arcane Energize synergizes with [Primed Flow] and keeps your energy topped off. It can be replaced if you have other strong forms of energy recovery either through abilities or other energy support frames. Offensive arcanes like Arcane Avenger or Arcane [Fury] are usually the call.

Arcane Strike synergizes with the melee meta and grants far more damage per second. It can be replaced if you're using abilities or other weapons as your primary source of damage. Tertiary defensive arcanes like Arcane Guardian and Arcane Aegis are usually the call.

📋 Final Notes 📋

Mandachord is balanced by a rhythm mini-game being added to every ability. This can be made far easier by intentionally adding a note to every single slot and spamming whatever action you're trying to do even if it's out of sync. This makes the song sound annoying and can slightly slow down players that have pitch perfect rhythm but this can be solved by lowering the volume of your song to the minimum either through the options or directly in the Mandachord menu.

Mallet and Resonator have positive and negative synergies with each other. Having one of the strongest crowd control abilities tied to the highest scaling damage [Reflection] ability can have some very annoying interactions. Replacing either ability with a subsumed alternative can alleviate this issue but it can also be solved by using these abilities in large open rooms where enemies have plenty of time to directly attack the Resonator carrying the Mallet.

Amp's sound requirement is unbelievably easy to trigger but there are some specific scenarios where it becomes impossible. By using Silence, a silent Mandachord song, a melee weapon that doesn't have enough range to hit a wall, and weapons that don't create noise when they hit walls, you'll have no way to trigger Amp outside of Operator mode. This perfect storm of problems probably won't come up but be aware of the issue when making Octavia loadouts.

🔄 Linked Builds 🔄

Frames

Weapons

Other Necessary Tools

📧 Contact Information 📧

Remnants of the Void / Phantom Vanguard Discord Server
If you have any questions or concerns please contact us through the Discord server. We appreciate all forms of support and welcome any criticism designed to help us improve. If you enjoyed this guide you can also support us by giving it a 👍 and sharing it with your friends!

This build is part of a collection that you can either find on the builder's profile or through a special bot we have in the Discord server. We have builds for every item in the game and we're adding new ones frequently. Come check it out!

🏆 Credits 🏆

  • NICHE - Developed tools that made generating builds far easier.
  • Dragazer - Helped to clarify certain melee interactions.
  • Marr - Helped with proofreading original build format.

🛑 Disclaimers 🛑

This build may make certain assumptions about mechanics that can change after a patch. Multiple unnecessary forma may be used to facilitate more options across multiple builds with one polarity plan. Certain sub-optimal mods may be run to fit them into the forma polarity plan. We do not make builds that purposely attempt to abuse mechanics that aren't intended by the developers. None of these previous statements are excuses for a fundamentally incorrect build and we ask that you please contact us when we're wrong. We do not consent to anyone other than the original author of this guide posting it without permission.