—dmg oriented gameplay using eclipse + hall of mirrors
- Eclipse reaches about 646% (up to +796% when Growing Power and Energy Conversion conditions are met)
- Hall of Mirrors deal 65% damage per clone(up to +80% when [Growing Power] and [Energy Conversion] conditions are met) (2 clones for weapon use, 4 for melee lmao, imagine what a [Glaive Prime] can do) don't need Hall of Malevolence anymore since you're dealing so much dmg with Eclipse already (up to you still if you want more).
- Arcanes are optional.
- Primed Continuity for 56.6 seconds of Hall of Mirrors and Eclipse.
- [Adaptation] for survivability. You can swap it with any augment if you want (Total Eclipse for squad synergy, Hall of Malevolence if you have no mercy)
- I don't know anymore but this is gonna delete basically anything given the right weapons/squad compo.
check out my other builds lmao