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Ember Prime

Ember: Null Star/Dispensary/Quiver - Immolation Tank

by last updated 3 years ago

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Ember Prime offers the same potential for wanton destruction as Ember but provides unique mod polarities, allowing for greater customization.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
370
SHIELD
465
SPRINT SPEED
1.1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
160
Damage Reduction
34.8%
EFFECTIVE HIT POINTS
1,187
Guide
0 Comments
Ember Prime builds
Builds by F1ameBlade

Ember: Null Star/Dispensary/Quiver - Immolation Tank

Ember Gameplay Guide

[Ember] utilizes Immolation's thermometer to give her abilities various offensive and defensive properties. This grants her damage reduction, armor stripping, and powerful heat procs to deal with various levels of difficult content. She struggles against enemies immune to heat but a balanced loadout can deal with that issue.

📝 Build Overview 📝

Immolation provides reasonable damage reduction and this build focuses on stacking several additional forms of survivability. Subsumed abilities, health mods, and augments can make Ember an effective tank that can provide armor stripping and even free energy for allies.

🔢 Helminth Options 🔢

Fireball is usually replaced as it's the weakest ability in her kit without the augment. Inferno fills the role of generating heat for Immolation and Fire Blast is necessary for controlling your heat generation.

Null Star is the strongest form of subsumed survivability when combined with a max Duration build. It can limit the capabilities of her base kit due to Range restrictions.

Dispensary provides health, ammo, and energy upkeep to builds that feel that Null Star is inconsistent or constrictive to the playstyle.

Quiver gives full invisibility to passive strategies which can conceptually be seen as the strongest form of survivability.

Elemental Ward (Heat) synergizes with her passive and gives more raw effective health.

Other defensive buffs like Warcry or Fire Walker provide decent quality of life but aren't as powerful from a survivability standpoint.

📊 Ability Stats 📊

Duration is maxed to give Null Star more damage reduction while Strength and Efficiency are kept around the baseline. Range is lowered due to [Narrow Minded]. These stats should be tweaked to suit the subsumed ability.

Helminth Invigorations, Arbitration Buffs, Ally Abilities, Arcanes, and other external stat boosts can save you multiple mod slots but may rely on specific team compositions, loadouts, or sheer luck. Plan around these situations and modify your loadout to hit desired ability stat breakpoints.

⏲️ Duration ⏲️

Duration is boosted to give more damage reduction to Null Star but it should be lowered on other subsumed ability choices due to diminishing returns. [Augur Message] and Constitution are the weakest Duration mods but even Narrow Minded can be replaced to gain back Range for other abilities.

⛽ Efficiency ⛽

Efficiency is kept at the baseline as abilities aren't meant to be spammed on this setup. [Streamline] can be placed over a flex mod but it isn't suggested to run [Fleeting Expertise] due the the Duration synergies with Null Star. On other subsumed abilities either is a good choice but both is probably overkill.

📏 Range 📏

Range is lowered by [Narrow Minded] as her abilities are used as defensive tools rather than offensive ones. It can be increased by replacing Narrow Minded for survivability mods but other subsumed abilities should be chosen in those scenarios.

💪 Strength 💪

Strength is increased to benefit Immolation's base damage reduction. With [Energy Conversion] and [Growing Power] activated it will be high enough to give maximum damage reduction even at the minimum heat generation on the thermometer. These are all flex mods if you're not using Fire Blast frequently and you're confident in your energy economy.

↔️ Alternate Playstyles ↔️

Most builds utilize tools that can be swapped out to serve the same purpose albeit in a different manner. The following suggestions are an outline and aren't exhaustive.

🔧 Mods 🔧

  • [Growing Power] is easy to use on a frame focused on status procs. The Strength may be a bit redundant in some build variants so it can be replaced with anything as you see fit.
  • [Power Drift] gives a bit of Strength and some minor defensive synergy from the knockdown resistance. Primed Sure Footed is stronger but requires a different polarity plan.
  • Duration, Strength, Efficiency, and Range should be tailored to the subsumed defensive ability. High Duration should be fine on most defensive ability but some want more Strength. All of these ability stat mods are flex mods due to this scenario.
  • [Vitality] is a flex survivability mod but it has the greatest benefit on builds that stack damage reduction. [Adaptation] and [Rolling Guard] have their strengths but are hard to fit into the build due to the reliance on Duration. Use flex mods to fit them in on setups that don't run Null Star.
  • [Exothermic] and [Healing Flame] are powerful augments if you decide to use them. They require you to actually hit enemies with your abilities so low Range builds aren't able to make good use of them.

⚙️ Arcanes ⚙️

Arcane Energize synergizes with [Primed Flow] and keeps your energy topped off. It can be replaced if you have other strong forms of energy recovery either through abilities or other energy support frames. Offensive arcanes like Arcane Avenger or Arcane Strike are usually the call.

Arcane [Guardian] give more survivability to builds that focus on effective health rather than invincibility. It can be replaced when fighting enemies with extremely high damage. Tertiary defensive arcanes like Arcane Aegis or Arcane Resistance are usually the call.

📋 Final Notes 📋

Immolation's heat thermometer requires diligent maintenance for maximum efficiency. Inferno gives free heat generation when used with no targets on the screen but this can cause the meter to build too quickly and force you to spam Fire Blast. On setups that favor spamming Inferno you may need to reset Immolation periodically as the heat generation is higher than your Fire Blast casting speed.

Fire Blast and Immolation don't require more than the baseline Strength to properly do their maximum effects. However this requires you to spend more time generating heat which can have counter intuitive synergy with builds that completely focus on weapons rather than abilities. Her passive can get free Strength from nearby enemies taking Ignite damage but this becomes inconsistent if they die before you cast an ability.

In a cruel sense of irony, [Ember] can actually lower the damage from heat procs (Ignite) done by your allies. Ignite damage is scaled by the faction damage and heat mods from both the original heat proc and additional heat procs that add to the duration. [Ember] can't natively use Heat or faction mods on her abilities so this will cause all further heat procs from meta weapons to do a fraction of their Ignite damage. Roar partially alleviates this problem but be mindful of this issue when using Ember against high level enemies that are weak to Heat as you can become a massive detriment to your allies.

🔄 Linked Builds 🔄

Frames

Weapons

Other Necessary Tools

📧 Contact Information 📧

Remnants of the Void / Phantom Vanguard Discord Server
If you have any questions or concerns please contact us through the Discord server. We appreciate all forms of support and welcome any criticism designed to help us improve. If you enjoyed this guide you can also support us by giving it a 👍 and sharing it with your friends!

This build is part of a collection that you can either find on the builder's profile or through a special bot we have in the Discord server. We have builds for every item in the game and we're adding new ones frequently. Come check it out!

🏆 Credits 🏆

  • NICHE - Developed tools that made generating builds far easier.
  • Dragazer - Helped to clarify certain melee interactions.
  • Marr - Helped with proofreading original build format.
  • Dystopia - Explained Ignite formulas for faction and heat mods.

🛑 Disclaimers 🛑

This build may make certain assumptions about mechanics that can change after a patch. Multiple unnecessary forma may be used to facilitate more options across multiple builds with one polarity plan. Certain sub-optimal mods may be run to fit them into the forma polarity plan. We do not make builds that purposely attempt to abuse mechanics that aren't intended by the developers. None of these previous statements are excuses for a fundamentally incorrect build and we ask that you please contact us when we're wrong. We do not consent to anyone other than the original author of this guide posting it without permission.