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Ember Prime

Ember: Pull/Empower - Inferno Nuke

by last updated 3 years ago

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Ember Prime offers the same potential for wanton destruction as Ember but provides unique mod polarities, allowing for greater customization.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
370
SHIELD
465
SPRINT SPEED
1.1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
160
Damage Reduction
34.8%
EFFECTIVE HIT POINTS
1,187
Guide
0 Comments
Ember Prime builds
Builds by F1ameBlade

Ember: Pull/Empower - Inferno Nuke

Ember Gameplay Guide

[Ember] utilizes Immolation's thermometer to give her abilities various offensive and defensive properties. This grants her damage reduction, armor stripping, and powerful heat procs to deal with various levels of difficult content. She struggles against enemies immune to heat but a balanced loadout can deal with that issue.

📝 Build Overview 📝

This build is a nuke variant that attempts to utilize the minimal interaction between Duration and [Ember]'s abilities to save mod slots. This allows Inferno to push more damage without sacrificing anything on the build itself.

🔢 Helminth Options 🔢

Fireball is usually replaced as it's the weakest ability in her kit without the augment. Inferno fills the role of generating heat for Immolation and Fire Blast is necessary for controlling your heat generation.

Pull synergizes with the low Duration on the build and allows you to get more energy orbs from enemies. [Greedy Pull] can also be used to pull items from farther away but requires a mod slot.

Empower isn't hindered by low Duration and boosts your Strength even higher. It may have a negative impact on your energy economy if used before every single ability cast.

Other abilities are hard to fit into the build due to the low Duration. Your energy and action economy will be too heavily impacted by constantly recasting buffs and most quality of life or defensive ability are unnecessary. Choose these abilities with caution.

📊 Ability Stats 📊

Strength is the main focus of this build with a decent investment into Range and Efficiency. Duration is almost useless due to interactions that are listed in the sections below.

Helminth Invigorations, Arbitration Buffs, Ally Abilities, Arcanes, and other external stat boosts can save you multiple mod slots but may rely on specific team compositions, loadouts, or sheer luck. Plan around these situations and modify your loadout to hit desired ability stat breakpoints.

⏲️ Duration ⏲️

Duration is intentionally neglected as it doesn't have positive effects for any of our abilities other than Inferno. The damage over time effect from Inferno is limited to a single instance and take several seconds to expand out to the maximum range of 5 meters. This effect is limited in damage after subsequent casts and can't be improved from a Range standpoint. This makes low duration builds do nearly the same exact damage as high duration builds without even accounting for the opportunity cost of using mods to boost Duration. It isn't suggested to increase this stat any more than the baseline.

⛽ Efficiency ⛽

Efficiency is increased by [Fleeting Expertise] because it has no downsides. Streamline can also be added but it's probably overkill in most scenarios due tot he energy cost cap on Inferno.

📏 Range 📏

Range is increased to give Inferno the ability to hit enemies in large rooms. Augur Reach and Stretch are flex mods on smaller tilesets.

💪 Strength 💪

Strength is increased to benefit Inferno and Immolation but anything higher than the baseline is good enough for her kit to work properly. Immolation has maximum damage reduction even when the thermometer is at the minimum with this Strength setup. Blind Rage can be swapped in over a flex mod if you're confident in your energy economy.

↔️ Alternate Playstyles ↔️

Most builds utilize tools that can be swapped out to serve the same purpose albeit in a different manner. The following suggestions are an outline and aren't exhaustive.

🔧 Mods 🔧

  • [Growing Power] is easy to use on a frame focused on status procs. The Strength may be a bit redundant in some build variants so it can be replaced with anything as you see fit.
  • [Power Drift] gives a bit of Strength and some minor defensive synergy from the knockdown resistance. Primed Sure Footed is stronger but requires a different polarity plan.
  • [Augur Reach] and Stretch are flex mods on smaller tilesets. Additional Strength or more survivability will fit into the polarity plan.
  • [Rolling Guard] should provide plenty of survivability against all content. It can be replaced against low level enemies as they'll be dying from the nuke before they can damage your frame.
  • [Exothermic] keeps the energy economy in check but it can be replaced with any of her other augments if you have sufficient forms of energy regeneration.

⚙️ Arcanes ⚙️

Arcane Energize synergizes with [Primed Flow] and keeps your energy topped off. It can be replaced if you have other strong forms of energy recovery either through abilities or other energy support frames. Offensive arcanes like Arcane Avenger or Arcane Strike are usually the call.

Arcane Eruption give more survivability to builds that focus on energy orb generation rather than health. It can be replaced when fighting low level enemies. Tertiary offensive arcanes like Arcane Rage or Arcane Fury are usually the call.

📋 Final Notes 📋

Immolation's heat thermometer requires diligent maintenance for maximum efficiency. Inferno gives free heat generation when used with no targets on the screen but this can cause the meter to build too quickly and force you to spam Fire Blast. On setups that favor spamming Inferno you may need to reset Immolation periodically as the heat generation is higher than your Fire Blast casting speed.

Fire Blast and Immolation don't require more than the baseline Strength to properly do their maximum effects. However this requires you to spend more time generating heat which can have counter intuitive synergy with builds that completely focus on weapons rather than abilities. Her passive can get free Strength from nearby enemies taking Ignite damage but this becomes inconsistent if they die before you cast an ability.

In a cruel sense of irony, [Ember] can actually lower the damage from heat procs (Ignite) done by your allies. Ignite damage is scaled by the faction damage and heat mods from both the original heat proc and additional heat procs that add to the duration. [Ember] can't natively use Heat or faction mods on her abilities so this will cause all further heat procs from meta weapons to do a fraction of their Ignite damage. Roar partially alleviates this problem but be mindful of this issue when using Ember against high level enemies that are weak to Heat as you can become a massive detriment to your allies.

🔄 Linked Builds 🔄

Frames

Weapons

Other Necessary Tools

📧 Contact Information 📧

Remnants of the Void / Phantom Vanguard Discord Server
If you have any questions or concerns please contact us through the Discord server. We appreciate all forms of support and welcome any criticism designed to help us improve. If you enjoyed this guide you can also support us by giving it a 👍 and sharing it with your friends!

This build is part of a collection that you can either find on the builder's profile or through a special bot we have in the Discord server. We have builds for every item in the game and we're adding new ones frequently. Come check it out!

🏆 Credits 🏆

  • NICHE - Developed tools that made generating builds far easier.
  • Dragazer - Helped to clarify certain melee interactions.
  • Marr - Helped with proofreading original build format.
  • Dystopia - Explained Ignite formulas for faction and heat mods.

🛑 Disclaimers 🛑

This build may make certain assumptions about mechanics that can change after a patch. Multiple unnecessary forma may be used to facilitate more options across multiple builds with one polarity plan. Certain sub-optimal mods may be run to fit them into the forma polarity plan. We do not make builds that purposely attempt to abuse mechanics that aren't intended by the developers. None of these previous statements are excuses for a fundamentally incorrect build and we ask that you please contact us when we're wrong. We do not consent to anyone other than the original author of this guide posting it without permission.