LOKI IRRADIATING DISARM BUILD
This build focuses on Loki's 4th ability and its augment for great cc
Mod explanation:
-Corrosive projection- always good to have on, you can replace it with Enemy radar to see groups of enemies or even Power Donation if someone in your squad benefits from it
-Vitality- extra health always comes in handy, if you dont like it you can replace it with something like Natural Talent for faster casting, Augur reach for little more range or Augur Message for duration
-[Constitution] and [Continuity] so [Irradiating Disarm] lasts longer plus it makes invisibility still usable at 21 seconds of duration, theres no Narrow Minded because it takes way to much of an impact on range which is very important for this build
-Flow + Arcane Energize- this will keep you full on energy, this is quite energy hungry build, one cast is 70 energy but youll have plenty of it with these mods, plus you can use Zenurik energy dash for extra.
-Overextended, Stretch and Cunning drift- will give you 50m range, more than enough for majority of occasions
One Arcane flex slot- you can put any arcane you want on it, doesnt matter really
Irradiating Disarm- star of the night for the last, this mod despite its description doesnt proc enemies with Radiation so [Condition Overload] wont synergize with it, but rather it procs Confusion status effect which makes enemies attack any unit, including you.
Also you have two abilites you can infuse in this build, decoy and switch teleport, I recommend you replace decoy, this is personal preference but some suggested abilites infused would be: Rest and Rage(augment can replace vitality), Terrify(augment can replace vitality)- this one fits quite nicely because of extra cc and weaponless enemies cant shoot you, Dispensary as a team support, Molt(augment can replace [Vitality] or [Constitution]), this one is nice aswell for keeping enemies from meleeing you and if you use augment can heal you.