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Vauban Prime

Netflix and Chill Vauban [Semi AFK]

by last updated 3 years ago

30

Transform the battlefield into a weapon with this gilded tactician. Features unique mod polarities for extended customization.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
370
SHIELD
370
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
210
Damage Reduction
41.2%
EFFECTIVE HIT POINTS
1,122
Guide
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Vauban Prime builds
Builds by Guthix

Netflix and Chill Vauban [Semi AFK]

This Build is dedicated to the single purpose of being semi AFK in any Defense, Mobile defense, Interception or Excavation mission.

Also works well on Bosses and Field Bosses where you simply have to deal DMG (Phorid, Gulag Three, Hyenna etc.)

Not Recommended on Disruption as the Demo might not be killed while walking through the Orb and/or dispells it with its nullifying pulse that occurs every 5s with a 6,5m radius, due to its relatively high HP pool for its level.

The only ability we are using on this build will be the Flachette Orb.
Strength for higher DMG output.
Duration for longer AFK intervalls.
Range does not negatively impact it.
Efficiency is semi interresting as even on 75% one Orb only costs 31 Energy ([Energy Siphon] restores ~36 Energy by the time it runs out).

Beware of nullifying enemy abilities as they will instantly remove the Orb on contact!

Teach me Senpai!

Stand ontop or right next to the desired protected object of your choice and throw out 4 Orbs in a Cross around you.

The Flachette Orb will randomly shoot into all directions and aim with high accuracy on any target that moves 10m into it's range.
The damage it deals does not just scale with your Ability Strength but also takes the enemy level into consideration.
After about 1min your Orbs will run out so you do some quick bullet jumps to grab a few energy orbs and restart setting up the Flachette Orbs.

You can take any Arcanes that you think will be helpful, i personally take Energize to help others and [Guardian] for extra survivability in the case of randomly getting a sniper shot etc.

The Formula for the DMG calculation is:

Total Puncture Damage = Puncture Base Damage × (1 + Ability Strength) × (1 + Passive Damage Bonus) × (1 + Overdriver Bonus) × Enemy Level Multiplier

I striked out the calculation variables that we won't actively use as they would counter the purpose of being semi AFK (in case a team member stuns an enemy that gets hit by a nail you gain 25% bonus DMG, which you normally would trigger with Bastille or the Tether Coil).

For the Enemy Level Multiplier you simply take the enemy level and divide it by 10, with the little exception that the dmg will only increase 1 level past the 10 level mark (e.g. levels 11, 21, 31, 41, etc).

On top of that any nail has a 50% critchance with 2x crit multiplier which applies AFTER the DMG calculation (Simply put you have a 50% chance to do double the damage).

With that in mind we can easily tell how much damage we will be dealing.
Level 51: 486.000 DMG | 972.000 Crit DMG
Level 101: 972.000 DMG | 1.944.000 Crit DMG