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Atlas Prime

Atlas: Resonator/Ensnare/Larva - Crowd Control

by last updated 2 years ago

40

In bygone ages, mountains were said to house warriors. In this age, the mountain has become the warrior.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
265
HEALTH
650
SHIELD
555
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
500
Damage Reduction
62.5%
EFFECTIVE HIT POINTS
2,473
Guide
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Atlas Prime builds
Builds by F1ameBlade

Atlas: Resonator/Ensnare/Larva - Crowd Control

Atlas Gameplay Guide

[Atlas] is a close range bruiser with a heavy focus on ability synergy. Landslide attempts to combine both damage and invincibility but requires a well made stat stick to scale to endgame content. His passive grants him decent survivability against mid level enemies and his other three abilities give a small amount of flexibility outside of the base star chart missions.

📝 Build Overview 📝

[Atlas] isn't known for his crowd control abilities but he can combine Petrify, the Titanic Rumbler augment, and an additional source of subsumed crowd control to lock down several different types of enemies.

🔢 Helminth Options 🔢

Tectonics is arguably one of the worst abilities in the game. Standing behind it is more dangerous than spamming invincible Landslide punches and most enemies will either avoid or burst down the roadblock. It even needs an augment to [Protect] from multiple angles of attack. Replace it on every build.

Resonator is a strong crowd control ability that can easily be manipulated with the [Conductor] augment if necessary. It has a small time period where it needs to find enemies to ramp up to the max range but [Titanic Rumbler] and Petrify can keep enemies locked down until then and even between casts.

Ensnare is a great crowd control ability but it has some redundancy with Petrify and [Titanic Rumbler]. It has a small ramp up time like Resonator but it instantly stuns the enemies while pulling them to the center.

Larva is a fast and cheap crowd control ability but it has negative synergy with Petrify. Enemies will not be hit by the fossilization effect while being held by Larva. This can be counteracted by lowering your Duration but this can hurt your other two forms of crowd control.

Quality of life abilities like Spellbind or Fire Walker are good options to round out your survivability but aren't necessary in most content.

Other abilities are decent but provide a lot of redundancy due to the existence of operator mode and the previously mentioned abilities.

📊 Ability Stats 📊

Range is the most important stat in a crowd control focused build. Duration is secondary as it helps your energy economy and the interactions of some crowd control effects.

Helminth Invigorations, Arbitration Buffs, Ally Abilities, Arcanes, and other external stat boosts can save you multiple mod slots but may rely on specific team compositions, loadouts, or sheer luck. Plan around these situations and modify your loadout to hit desired ability stat breakpoints.

⏲️ Duration ⏲️

Duration should be tweaked depending on what crowd control ability is subsumed. Resonator benefits the most while Larva can arguably be hurt by it. Due to having other crowd control abilities we don't need a large Duration investment on this build even though we run Resonator. Narrow Minded can be run on smaller tilesets.

⛽ Efficiency ⛽

[Streamline] and [Primed Flow] give you a significant buffer to use your abilities. Fleeting Expertise can be run over a flex slot but it has detrimental effects on the Resonator style abilities.

📏 Range 📏

Range is the highest and most important stat on this build. Crowd Control abilities aren't very useful when they can't hit the entire crowd. Augur Reach can be considered a flex mod on smaller tilesets.

💪 Strength 💪

Strength is nearly useless on this build. The majority of your damage should come from your weapons rather than your abilities. There aren't enough slots to increase it past the baseline when we run Overextended and dropping that mod isn't an option.

↔️ Alternate Playstyles ↔️

Most builds utilize tools that can be swapped out to serve the same purpose albeit in a different manner. The following suggestions are an outline and aren't exhaustive.

🔧 Mods 🔧

  • [Enemy Radar] helps you and your team to find enemies. It can be replaced due to redundancy with other allies using Enemy Radar or small tilesets only needing Animal Instinct.
  • [Primed Sure Footed] is a powerful survival tool that completely negates many forms of hostile crowd control. It also allows weapons with a large area of effect to be fired with impunity. It's an expensive login reward so replace it if you have other forms of status effect immunity. Atlas's passive provides this benefit but only when you're on the ground.
  • [Rolling Guard] and crowd control abilities provide the bulk of your survivability. Augur Set mods can also be kept for additional invincibility but this isn't a spam heavy heavy build.
  • Streamline and Augur Reach are flex mods depending on your energy economy confidence and the size of the tilesets respectively.
  • [Titanic Rumbler] is a great addition to crowd control builds but it isn't necessary by any means. Replace it with any mod that fits into the polarity plan.

⚙️ Arcanes ⚙️

Arcane Energize pairs well with [Primed Flow] and allows you to be extremely greedy with your ability casts. It can be replaced if you're confident with your energy economy or you're playing with an ally Warframe that provides energy. Offensive arcanes like Arcane [Fury] or defensive arcanes like Arcane [Guardian] are usually the call on most content.

Arcane Strike synergizes with the bruiser playstyle of most [Atlas] builds. It can be replaced if you're focusing on your abilities or guns. Tertiary defensive arcanes like Arcane Aegis or Arcane Resistance are usually the call on most content.

📋 Final Notes 📋

Rubble can be gained quickly in several different ways. Using Petrify on groups and spamming Rumblers between each fight should keep you topped off on stacks.

Petrify adds a 50% damage vulnerability to susceptible enemies. This intentionally doesn't work against armored health types because it would grant an exponential damage increase due to the way resistances interact with armor. Enemies can't be more than 100% weak or 100% resistant to a damage type. This means that the enemies most susceptible to Petrify are unarmored and have average resistances to your primary damage type.

[Rumbled] and [Titanic Rumbler] are both bugged and don't correctly work for various reasons. [Rumbled] still allows you to take damage through the armor and [Titanic Rumbler] doesn't increase the damage even though the mod card says that it does. Both augments shouldn't be run in most builds until these issues are addressed. This is a crowd control build so the damage doesn't matter.

🔄 Linked Builds 🔄

Frames

Weapons

Other Necessary Tools

📧 Contact Information 📧

Remnants of the Void / Phantom Vanguard Discord Server
If you have any questions or concerns please contact us through the Discord server. We appreciate all forms of support and welcome any criticism designed to help us improve. If you enjoyed this guide you can also support us by giving it a 👍 and sharing it with your friends!

This build is part of a collection that you can either find on the builder's profile or through a special bot we have in the Discord server. We have builds for every item in the game and we're adding new ones frequently. Come check it out!

🏆 Credits 🏆

  • NICHE - Developed tools that made generating builds far easier.
  • Dragazer - Helped to clarify certain melee interactions.
  • Marr - Helped with proofreading original build format.
  • Dystopia - Has several level cap endurance run videos that prove concepts.

🛑 Disclaimers 🛑

This build may make certain assumptions about mechanics that can change after a patch. Multiple unnecessary forma may be used to facilitate more options across multiple builds with one polarity plan. Certain sub-optimal mods may be run to fit them into the forma polarity plan. We do not make builds that purposely attempt to abuse mechanics that aren't intended by the developers. None of these previous statements are excuses for a fundamentally incorrect build and we ask that you please contact us when we're wrong. We do not consent to anyone other than the original author of this guide posting it without permission.