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Zephyr Prime

Zephyr: Fire Blast//Base - Target Fixation

by last updated 3 years ago

30

Take to the skies with this golden bird of destruction.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
555
SHIELD
555
SPRINT SPEED
1.15
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
135
Damage Reduction
31%
EFFECTIVE HIT POINTS
1,545
Guide
0 Comments
Zephyr Prime builds
Builds by F1ameBlade

Zephyr: Fire Blast//Base - Target Fixation

Zephyr Gameplay Guide

[Zephyr] combines crowd control and situational defensive tools to provide her entire team with great quality of life boosts. Most of her damage comes from specific gimmicks tied to each ability but a good build can pull them off without jumping through too many hoops. The passive provides a free critical chance bonus which can benefit many meta weapons.

📝 Build Overview 📝

Tail Wind is usually a movement tool with some quality of life benefits but the [Target Fixation] augment gives it damage that scales to the level cap. Her crowd control options and Turbulence shield should keep you protected from most enemies. This build focuses on both of these aspects to balance her kit.

🔢 Helminth Options 🔢

Tornado is usually a good ability but it serves no purpose on this build and can actually make hitting enemies with Tail Wind more difficult.

Fire Blast provides armor stripping and mild crowd control against enemies that are able to survive [Target Fixation] Dive Bombs.

Pillage and Terrify provide armor stripping but require massive Strength investment to compete with other options.

Any ability can be used on this build if you're not dealing with armor. Tailor your choice to your playstyle.

📊 Ability Stats 📊

Range is the primary stat in this build with Strength and Duration being a bit above the baseline. Efficiency isn't touched as Tail Wind halves its cost when airborne.

⏲️ Duration ⏲️

Duration is boosted by a bit to keep Turbulence up for longer. Tail Wind also has issues when your Duration is below 100% because it can't hit enemies. Flex mods can be replaced with Augur Message or Constitution if you're having issues with your energy economy.

⛽ Efficiency ⛽

Efficiency is kept at the baseline as Tail Wind halves its cost when you're airborne. Flex mods can be replaced with Streamline if you're having issues with your energy economy.

📏 Range 📏

Range is necessary for Tail Wind Dive Bombs to hit large groups of enemies. It also allows Airburst to pull in more targets from a longer distance. Augur Reach grants a mild shield gate but it's a flex mod on smaller tilesets.

💪 Strength 💪

Strength boosts the damage from Dive Bombs boosted by [Target Fixation]. It doesn't need to be extremely high as eventually your [Target Fixation] stacks will instantly kill anything without armor but it's good to have a decent boost. Umbral Intensify is a flex mod on long endurance runs as your stacks will be extremely high.

↔️ Alternate Playstyles ↔️

Most builds utilize tools that can be swapped out to serve the same purpose albeit in a different manner. The following suggestions are an outline and aren't exhaustive.

🔧 Mods 🔧

  • [Brief Respite] synergizes with the constant ability spam in this build and provides an additional source of survivability. It can be replaced with any other aura if you're relying on Rolling Guard or Operator mode.
  • [Anchored Glide] is only used because it's a cheap source of Strength and gets rid of the slightly annoying reduced gravity from her passive. It can be replaced with any other exilus mod as you see fit.
  • [Augur Reach] is a flex mod on small tilesets. Narrow Minded can also be slotted in if you're camping a small hallway or chokepoint.
  • [Rolling Guard] is the secondary survival option in this build and can be cut if you're relying entirely on shield gating or Operator mode.
  • [Target Fixation] is necessary for the build to function. Tail Wind won't scale past the base star chart if you don't have the augment.

⚙️ Arcanes ⚙️

Arcane Energize synergizes with [Primed Flow] and keeps your energy topped off. It can be replaced if you have other strong forms of energy recovery either through abilities or other energy support frames. Defensive arcanes like Arcane [Guardian] or Arcane Barrier are usually the call.

Arcane Aegis is an additional source of survivability and synergizes with shield gating. It can be replaced if you're relying on Operator mode or [Rolling Guard] instead of your shields. Tertiary quality of life arcanes like Arcane Consequence or Arcane Resistance are usually the call.

📋 Final Notes 📋

[Zephyr]'s passive is easy to activate and the game rewards you for constantly jumping around and staying in the air. Enemy accuracy is lowered and your hitbox fits more easily inside the Turbulence shield. The decreased gravity can be annoying to deal with in some tilesets as you can float too high and get stuck against geometry on the ceiling.

Hovering with Tail Wind and aiming with a weapon will cause you to do an aim glide animation that decreases the size of your hitbox. This can make even minimum range Turbulence builds have a consistent chance to redirect projectiles. Doing a slide while hovering has the same effect.

Turbulence has issues redirecting projectiles at extremely low Range values. Anything above 60% should allow you to redirect most attacks but some large rockets will still hit you even when you're at baseline Range. Recommending a Range threshold for every mission would significantly increase the length of this guide so it's best to find a combination of mods that suits your playstyle.

Tornado now holds enemies in a similar manner to other Vortex style crowd control abilities. [Funnel Clouds] can have the same affect by throwing Airburst at the smaller Tornadoes to increase their range and give them the ability to lift enemies. Shooting at multiple overlapping Tornadoes to hit a single enemy is a strong combo that can exponentially multiply your damage. This works against entire groups if you've placed your Tornadoes in chokepoints or if you've manipulated their spawns to be near each other.

🔄 Linked Builds 🔄

Frames

Weapons

Other Necessary Tools

📧 Contact Information 📧

Remnants of the Void / Phantom Vanguard Discord Server
If you have any questions or concerns please contact us through the Discord server. We appreciate all forms of support and welcome any criticism designed to help us improve. If you enjoyed this guide you can also support us by giving it a 👍 and sharing it with your friends!

This build is part of a collection that you can either find on the builder's profile or through a special bot we have in the Discord server. We have builds for every item in the game and we're adding new ones frequently. Come check it out!

🏆 Credits 🏆

  • NICHE - Developed tools that made generating builds far easier.
  • Dragazer - Helped to clarify certain melee interactions.
  • Marr - Helped with proofreading original build format.

🛑 Disclaimers 🛑

This build may make certain assumptions about mechanics that can change after a patch. Multiple unnecessary forma may be used to facilitate more options across multiple builds with one polarity plan. Certain sub-optimal mods may be run to fit them into the forma polarity plan. We do not make builds that purposely attempt to abuse mechanics that aren't intended by the developers. None of these previous statements are excuses for a fundamentally incorrect build and we ask that you please contact us when we're wrong. We do not consent to anyone other than the original author of this guide posting it without permission.