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Saryn

Saryn - Mid-Game Build (Part 2/4)

by last updated 8 months ago

40

Saryn's venomous attacks are horrifyingly effective against organic and synthetic enemies, and her ability to 'shed' her skin makes her very elusive.

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1
Spores
2
Molt
3
Toxic Lash
4
Miasma

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ENERGY
225
HEALTH
375
SHIELD
300
SPRINT SPEED
0.95
ARMOR
225
DAMAGE REDUCTION
42.9%
EFFECTIVE HIT POINTS
956
Guide
Comments
SARYN builds
Builds by CommanderPancake

Saryn - Mid-Game Build (Part 2/4)

This is Step 2 in my Progression guide!

Step 1 is here

Step 3 is here

So as you can see we have made quite the improvements! We've doubled our Effective Health Points(eHP), gained 75% range and increased our strength by 64%!

Granted we've also tanked our efficiency by 60% :(, but oh well we have to give something to gain all that range and power.

Duration has gone negative as well, but we still get the full healing from Regenerative Molt.

We've also invested 4 Forma, which CAN be a big ask for newer players. Personally I would farm Saryn Prime and invest the forma for this build before you for this build.

Build Rundown

Power Range: Saryn's most important stat. We're investing heavily in range cause the more spores/enemies carrying spores the faster our damage ramps up.

Power Strength: Saryn's number 2 stat! We're making a large improvement here. This will increase our upfront damage across the board. Also, it increases the amount of healing from Regenerative Molt, so that's a solid upside!

Power Efficiency: Saryn's not so important stat. We take a large hit to efficiency here. Making abilities cost more than base? Phat yikes. To try to offset we have more energy coming in through our Aura; Energy Siphon! This will give us a small amount of consistent energy over time, combine this with Hunter Adrenaline and Energizing Dash? You've got yourself enough regen for Saryn to do Saryn things, like mass murder.

Defence: We've DOUBLED our eHP by dropping Steel Fiber and using Arcane Guardian instead. This will give us a 15% chance per hit taken to gain 900 armor for 120 seconds. That's soooooo much better than steel fiber(In this scenario)! The increased healing from Regenerative Molt will help us sustain that first few hits until we get an Arcane Guardian proc.

Misc.: I tend to play my Saryn melee and almost never use guns unless it's to pop a spore that's a fair ways off. So arcane Strike makes sense as another low rarity arcane.

As for a weapon to play with I would recommend the Broken Scepter from The War Within. It comes with a Catalyst installed and only needs a single V polarity added to it to function properly. Here's my build for it here