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Saryn

Saryn - Mid-Game Build (Part 2/4)

by last updated a month ago

40

Saryn's venomous attacks are horrifyingly effective against organic and synthetic enemies, and her ability to 'shed' her skin makes her very elusive.

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1
Spores
2
Molt
3
Toxic Lash
4
Miasma

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ENERGY
225
HEALTH
375
SHIELD
300
SPRINT SPEED
0.95
ARMOR
225
DAMAGE REDUCTION
42.9%
EFFECTIVE HIT POINTS
956
Guide
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SARYN builds
Builds by CommanderPancake

Saryn - Mid-Game Build (Part 2/4)

This is Step 2 in my Progression guide!

Step 1 is here

Step 3 is here

So as you can see we have made quite the improvements! We've doubled our Effective Health Points(eHP), gained 75% range and increased our strength by 64%!

Granted we've also tanked our efficiency by 60% :(, but oh well we have to give something to gain all that range and power.

Duration has gone negative as well, but we still get the full healing from [Regenerative Molt].

We've also invested 4 Forma, which CAN be a big ask for newer players. Personally I would farm [Saryn Prime] and invest the forma for this build before you for this build.

Build Rundown

Power Range: [Saryn]'s most important stat. We're investing heavily in range cause the more spores/enemies carrying spores the faster our damage ramps up.

Power Strength: [Saryn]'s number 2 stat! We're making a large improvement here. This will increase our upfront damage across the board. Also, it increases the amount of healing from [Regenerative Molt], so that's a solid upside!

Power Efficiency: [Saryn]'s not so important stat. We take a large hit to efficiency here. Making abilities cost more than base? Phat yikes. To try to offset we have more energy coming in through our Aura; [Energy Siphon]! This will give us a small amount of consistent energy over time, combine this with [Hunter Adrenaline] and Energizing Dash? You've got yourself enough [Regen] for [Saryn] to do [Saryn] things, like mass murder.

Defence: We've DOUBLED our eHP by dropping [Steel Fiber] and using Arcane [Guardian] instead. This will give us a 15% chance per hit taken to gain 900 armor for 120 seconds. That's soooooo much better than [Steel Fiber](In this scenario)! The increased healing from [Regenerative Molt] will help us sustain that first few hits until we get an Arcane [Guardian] proc.

Misc.: I tend to play my [Saryn] melee and almost never use guns unless it's to pop a spore that's a fair ways off. So arcane Strike makes sense as another low rarity arcane.

As for a weapon to play with I would recommend the [Broken Scepter] from The [War] Within. It comes with a Catalyst installed and only needs a single V polarity added to it to function properly. Here's my build for it here