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Arca Titron

Slammer Town | Dizzying Rounds Companion

by last updated 3 years ago

1030

Each successive kill from this massive electron hammer builds an electron charge that is unleashed on slam attacks.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ATTACK SPEED
0.73
CRITICAL CHANCE
24%
CRITICAL MULTIPLIER
2.0x
RANGE
2.60m
RIVEN DISPOSITION
1.30
STATUS CHANCE
38%
DAMAGE
 IMPACT
234.0
 SLASH
126.0
TOTAL Damage
360.0
AVERAGE HIT
446.4
SUSTAINED DPS
327.4
Guide
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Arca Titron builds
Builds by StripeyStripe

Slammer Town | Dizzying Rounds Companion

[Arca Titron] is capable of devastating slam attacks that deal millions of damage. This build leverages that.

The name of the game is finishers. At higher levels, you won't be able to charge up the capacitor with regular melee strikes so you'll have to resort to melee finishers. I recommend using my MFD Dizzying Rounds build in conjunction with this so you can open enemies up easily.

This build optimizes finisher damage so you can have the best chance to one shot an enemy with a single finisher.

Why are you using [Condition Overload]?
[Condition Overload] is technically better than [Primed Pressure Point] if the enemy in question has more than 2 status applied to them. If you're using my MFD [Dizzying Rounds] build, you'll be reliably applying 3 statuses anyway.

Why are you using [Primed Heavy Trauma]? Isn't Impact Damage garbage?
Well yes impact damage is garbage except for finishers. Since finishers will convert all our damage to true damage, it doesn't matter what kind of damage we have. What matters is how much we have.

Why are you using Primed Fever Strike?
See the answer above.

WhY aReN't YoU uSiNg ViRaL?
We don't use viral for a couple reasons:

  • Finishers don't proc status (unless the stance explicitly causes it to)
  • IPS and elemental mods only contribute half of their bonus when converting damage to true damage and thus it's just not worth slotting another elemental mod.